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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Son of the Serpent" data-source="post: 7963568" data-attributes="member: 7015476"><p>This is exactly one of the reasons my system is breaking levels apart</p><p>You can still be a wizard a rogue or a druid</p><p>But its not on your character sheet class section</p><p>Because that doesnt exist anymore</p><p>I dont like the idea that class is a tangible thing (feels like that sometimes in d&d) instead of being an abstract concept</p><p>Irl, what makes a doctor? Are there clearly defined class levels? Nah. Dont think so.</p><p>But 3.x i think gives us a very good window into how to proceed. A good protoype example is explored in some of the ways things can be built that are out lined in the savage species book. But thats really prototypical. Still 3.x gave a lot of good insight into things like that. If everything is gained in piecemeal bits you dont really get classes with this weird escape velocity acheiving climb to end up in orbit. I think granularity really tamps down on this effect where some classes just have a capacity to raid the pantry so quick. 3.x had some of that but it also had things like the following:</p><p></p><p>Little bit of dragon wrought kobold here</p><p>Be chosen of mystra for a little while</p><p>A little psion there</p><p>Ooo lets take a little cleric here</p><p>Red wizard of thay for 10 levels</p><p>Paladin just long enough to get leadership (or even acquire the feat somehow without using a class directly)</p><p></p><p>Hey dm, im gonna pick a fight with father limmick because his name bothers me like the word moist does</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7963568, member: 7015476"] This is exactly one of the reasons my system is breaking levels apart You can still be a wizard a rogue or a druid But its not on your character sheet class section Because that doesnt exist anymore I dont like the idea that class is a tangible thing (feels like that sometimes in d&d) instead of being an abstract concept Irl, what makes a doctor? Are there clearly defined class levels? Nah. Dont think so. But 3.x i think gives us a very good window into how to proceed. A good protoype example is explored in some of the ways things can be built that are out lined in the savage species book. But thats really prototypical. Still 3.x gave a lot of good insight into things like that. If everything is gained in piecemeal bits you dont really get classes with this weird escape velocity acheiving climb to end up in orbit. I think granularity really tamps down on this effect where some classes just have a capacity to raid the pantry so quick. 3.x had some of that but it also had things like the following: Little bit of dragon wrought kobold here Be chosen of mystra for a little while A little psion there Ooo lets take a little cleric here Red wizard of thay for 10 levels Paladin just long enough to get leadership (or even acquire the feat somehow without using a class directly) Hey dm, im gonna pick a fight with father limmick because his name bothers me like the word moist does [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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