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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Flamestrike" data-source="post: 7967848" data-attributes="member: 6788736"><p>That is 3.P in a nutshell. That's the game.</p><p></p><p>They're systems that require obscene levels of system mastery. Hundreds of trap options; classes that dont do what they advertise themselves as doing (hello Monk), yawning gaps in power levels and bloat everywhere.</p><p></p><p>The actual game was developing system mastery and crawling over splat books and crunching together builds. Trawling through thousands of feats and traits and PrCs and spells and items to slap together some obscene 'build' and show off your system mastery with some OP combination of abilities.</p><p></p><p>Anyone that has ever sat down at a table with a CRB Fighter, CRB Monk and an Archivist/ Crusader/ Warblade/ Sword Sage/ Ruby Knight Vindicator with Persistent Spells galore spamming Wraithstrike and an Incantatrix/ Ultimate Magus/ Wizard or whatever immune to Daze and spamming Celerity spells or whatever has seen this; the game is played (and won) at the System mastery stage.</p><p></p><p>The end result is players would be hopelessly outclassed by others at the table (making the DMs job impossible, and the game not fun). You needed a table where everyone had the same levels of system mastery for the game to function and for players to play in the same game.</p><p></p><p>What I like about 5E is there arent any trap options. There might be some that are 'suboptimal' (like TWF for example) but not total traps. You can sit down and create a character, and unless you're intentionally trying to cripple yourself, you can play the game without there being yawning gaps between the abilities of different characters depending on the player in questions mastery of the system. There is very little buyers remorse about choosing to play the 'wrong' class (a trap class) as well.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7967848, member: 6788736"] That is 3.P in a nutshell. That's the game. They're systems that require obscene levels of system mastery. Hundreds of trap options; classes that dont do what they advertise themselves as doing (hello Monk), yawning gaps in power levels and bloat everywhere. The actual game was developing system mastery and crawling over splat books and crunching together builds. Trawling through thousands of feats and traits and PrCs and spells and items to slap together some obscene 'build' and show off your system mastery with some OP combination of abilities. Anyone that has ever sat down at a table with a CRB Fighter, CRB Monk and an Archivist/ Crusader/ Warblade/ Sword Sage/ Ruby Knight Vindicator with Persistent Spells galore spamming Wraithstrike and an Incantatrix/ Ultimate Magus/ Wizard or whatever immune to Daze and spamming Celerity spells or whatever has seen this; the game is played (and won) at the System mastery stage. The end result is players would be hopelessly outclassed by others at the table (making the DMs job impossible, and the game not fun). You needed a table where everyone had the same levels of system mastery for the game to function and for players to play in the same game. What I like about 5E is there arent any trap options. There might be some that are 'suboptimal' (like TWF for example) but not total traps. You can sit down and create a character, and unless you're intentionally trying to cripple yourself, you can play the game without there being yawning gaps between the abilities of different characters depending on the player in questions mastery of the system. There is very little buyers remorse about choosing to play the 'wrong' class (a trap class) as well. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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