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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Blue" data-source="post: 7968129" data-attributes="member: 20564"><p>There is no one answer I have for this.</p><p></p><p>When 3.0 first came out, I fell in love with it. Hard. My favorite system even with the years of great adventures I played in AD&D 2nd.</p><p></p><p>When I finally ended the last 3.5 camapign I was running (well into the 4e era), I hated the system with a passion. High level prep as a DM was so intensive. So much player crunch and PrCs meant that PCs were so much more powerful than if they were straight PHHB classes. Building foes by the rules took so much time. I had to do ridiculous amounts of prep. Characters were not balanced against each other as different players had different amounts of system mastery. There were rules for everything - but they were scattered across books. I could rememebr there was an actual rule and waste 5 minutes looking for it just to make a ruling for now to move on - learned after wasting 20 minutes looking too many times. And some of the new crunch would stealth change rules. Like if a feat now allowed a character to do X, that kinda means a character couldn't do X without the feat, even if I would normally have given them a chance.</p><p></p><p>On the player side I needed to plan out my character to high level before starting play. Because I wanted features from PrCs A and B, and to get the requisites I needed to take PrC C and feats 1, 2 and 3. Oh, if I'm this race I can take a replacement level for that class which gives me some other requisite I need. I needed to watch the order to get max ranks of skills by particular times to I could pick up the feats at the levels they were offered because otherwise I'd be three levels behind in meeting my prerequisites. Oh no, I need a higher INT to get the skills by the right time because they are cross-class which mean I need to rearrange my ability scores. The group I was with would raise the bar and if you didn't work out powerful characters you'd be left behind and couldn't contribute meaningfully to what the DM was putting out to challenge the rest.</p><p></p><p>I literally vowed to never run it again. Which is nothing but bravado, but still - I felt the need.</p><p></p><p>So 3.0 with core only was an amazing step forward. 3.5 core is likely the same thing. Adding in a few splat books might be okay. My loathing of the system was love twisted by a player-crunch-every-month hardcover book to buy and incorporate.</p></blockquote><p></p>
[QUOTE="Blue, post: 7968129, member: 20564"] There is no one answer I have for this. When 3.0 first came out, I fell in love with it. Hard. My favorite system even with the years of great adventures I played in AD&D 2nd. When I finally ended the last 3.5 camapign I was running (well into the 4e era), I hated the system with a passion. High level prep as a DM was so intensive. So much player crunch and PrCs meant that PCs were so much more powerful than if they were straight PHHB classes. Building foes by the rules took so much time. I had to do ridiculous amounts of prep. Characters were not balanced against each other as different players had different amounts of system mastery. There were rules for everything - but they were scattered across books. I could rememebr there was an actual rule and waste 5 minutes looking for it just to make a ruling for now to move on - learned after wasting 20 minutes looking too many times. And some of the new crunch would stealth change rules. Like if a feat now allowed a character to do X, that kinda means a character couldn't do X without the feat, even if I would normally have given them a chance. On the player side I needed to plan out my character to high level before starting play. Because I wanted features from PrCs A and B, and to get the requisites I needed to take PrC C and feats 1, 2 and 3. Oh, if I'm this race I can take a replacement level for that class which gives me some other requisite I need. I needed to watch the order to get max ranks of skills by particular times to I could pick up the feats at the levels they were offered because otherwise I'd be three levels behind in meeting my prerequisites. Oh no, I need a higher INT to get the skills by the right time because they are cross-class which mean I need to rearrange my ability scores. The group I was with would raise the bar and if you didn't work out powerful characters you'd be left behind and couldn't contribute meaningfully to what the DM was putting out to challenge the rest. I literally vowed to never run it again. Which is nothing but bravado, but still - I felt the need. So 3.0 with core only was an amazing step forward. 3.5 core is likely the same thing. Adding in a few splat books might be okay. My loathing of the system was love twisted by a player-crunch-every-month hardcover book to buy and incorporate. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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