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D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="haakon1" data-source="post: 7968812" data-attributes="member: 25619"><p>I haven’t played 5e nearly as much as 1/2/3 or 4e - only 2 games with a learning DM versus a least one campaign in the others (many, many campaigns in AD&D or 3). My impression is 1/2/3/PF1 were basically modifications of the same game - for example, Fireball, Magic Missile, Cure Light Wounds, armor, weapons all basically worked the same. 4e seemed an anomaly - having played the same classes in 1/2/3, I was like “huh” in 4e, as the rules I mentioned above all were drastically different. 5e seems “compatible enough” that I’ve used an adventure modified to 3.5, like I do with AD&D, 2e, 3.0, and PF1 material.</p><p></p><p>As for the power gamer demanding the DM justify how they DM, that makes me sad, but Rule Zero. I do try to tell every player about Rule Zero before it comes up, as I’m introducing them to the game - I’m a D&D evangelist of sort, so a lot of people’s first DM or first in decades. And when “learning DM’s” (often my players) ask me for advice, or when a player in someone else’s game, I do mention Rule Zero - it’s all their judgment - players and others can opine or advise, but not decide. Heck, I’ve asked my players to vote on some rules and been told I should figure it out! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 7968812, member: 25619"] I haven’t played 5e nearly as much as 1/2/3 or 4e - only 2 games with a learning DM versus a least one campaign in the others (many, many campaigns in AD&D or 3). My impression is 1/2/3/PF1 were basically modifications of the same game - for example, Fireball, Magic Missile, Cure Light Wounds, armor, weapons all basically worked the same. 4e seemed an anomaly - having played the same classes in 1/2/3, I was like “huh” in 4e, as the rules I mentioned above all were drastically different. 5e seems “compatible enough” that I’ve used an adventure modified to 3.5, like I do with AD&D, 2e, 3.0, and PF1 material. As for the power gamer demanding the DM justify how they DM, that makes me sad, but Rule Zero. I do try to tell every player about Rule Zero before it comes up, as I’m introducing them to the game - I’m a D&D evangelist of sort, so a lot of people’s first DM or first in decades. And when “learning DM’s” (often my players) ask me for advice, or when a player in someone else’s game, I do mention Rule Zero - it’s all their judgment - players and others can opine or advise, but not decide. Heck, I’ve asked my players to vote on some rules and been told I should figure it out! :) [/QUOTE]
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