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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Neonchameleon" data-source="post: 7969325" data-attributes="member: 87792"><p>I blame it entirely on the 3.X lack of balance and the prestige class system - and even Pathfinder, despite being almost a carbon copy of 3.5, doesn't have this issue to the same degree. </p><p></p><p>By having something that took as many pages in as many supplements as Prestige Classes 3.0 and 3.5 told you that that was something you were supposed to be engaging with. By making the feat requirements for many prestige classes so tight 3.0 and 3.5 told you that you were supposed to plan in advance your feats and many of your skills - and that you should stick tightly to your plans without allowing room for character growth. And with "sacrificial" prerequisite feats that were near-useless but often needed to get to the good stuff (Dodge, Toughness I'm looking at you) 3.0 and 3.5 were telling you not to pick the fun stuff until later - and that the best way of playing was to stick rigidly to long term plans. And the lack of balance provided extra incentive to not be the person weighing down the rest of the party.</p><p></p><p>This mostly went away with 4e of course - Paragon Paths, although narratively related to prestige classes didn't have the tight build requirements and I don't remember any prerequisite feats in 4e. Instead the challenge for people who enjoyed builds was what could they do; the iconic 3.X character optimisation builds are to me Pun-Pun and the Ur Priest/Nar Demonbinder/Mystic Theurge with a caster level somewhere round 50 and level 8 arcane and level 9 divine spells while the iconic 4e character optimisation character is the Lazy Warlord who never makes an attack roll. And 5e, while allowing back 3.X multiclassing, doesn't keep the feats or the tight prerequisites.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7969325, member: 87792"] I blame it entirely on the 3.X lack of balance and the prestige class system - and even Pathfinder, despite being almost a carbon copy of 3.5, doesn't have this issue to the same degree. By having something that took as many pages in as many supplements as Prestige Classes 3.0 and 3.5 told you that that was something you were supposed to be engaging with. By making the feat requirements for many prestige classes so tight 3.0 and 3.5 told you that you were supposed to plan in advance your feats and many of your skills - and that you should stick tightly to your plans without allowing room for character growth. And with "sacrificial" prerequisite feats that were near-useless but often needed to get to the good stuff (Dodge, Toughness I'm looking at you) 3.0 and 3.5 were telling you not to pick the fun stuff until later - and that the best way of playing was to stick rigidly to long term plans. And the lack of balance provided extra incentive to not be the person weighing down the rest of the party. This mostly went away with 4e of course - Paragon Paths, although narratively related to prestige classes didn't have the tight build requirements and I don't remember any prerequisite feats in 4e. Instead the challenge for people who enjoyed builds was what could they do; the iconic 3.X character optimisation builds are to me Pun-Pun and the Ur Priest/Nar Demonbinder/Mystic Theurge with a caster level somewhere round 50 and level 8 arcane and level 9 divine spells while the iconic 4e character optimisation character is the Lazy Warlord who never makes an attack roll. And 5e, while allowing back 3.X multiclassing, doesn't keep the feats or the tight prerequisites. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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