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General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Don Durito" data-source="post: 7980292" data-attributes="member: 6687260"><p>Every time I look at 3.X I see that there are loads of problems.</p><p></p><p>But I also see that there are lots of fixes for them. I could simplify a lot of the combat rules by using 13th Age's abstract combat for example. I could address caster imbalance by using the variant magic rules from Thieves World.</p><p></p><p>But the big sticking point for me is the feats. God they are awful!</p><p></p><p>And it's not the concept so much as the implementation. If I tried to run it I would have to either completely rewrite all the feats and find rewrite the system to remove the need for them.</p><p></p><p>I can't believe that out of all the variants of D20 that existed people just kept republishing the same garbage feats from the beginning of 3.0. Did it never occur to anyone that very few people used the hardness rules and so putting "improved sunder" in your book was a waste of time? Or that Weapon Focus and Weapon Specialisation are boring feats that do nothing but make numbers go up and box Fighters in to using the same weapon as often as they can get away with.</p><p></p><p>Why did the magic system get rewritten so often but no one ever did anything worthwhile with the feats?</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7980292, member: 6687260"] Every time I look at 3.X I see that there are loads of problems. But I also see that there are lots of fixes for them. I could simplify a lot of the combat rules by using 13th Age's abstract combat for example. I could address caster imbalance by using the variant magic rules from Thieves World. But the big sticking point for me is the feats. God they are awful! And it's not the concept so much as the implementation. If I tried to run it I would have to either completely rewrite all the feats and find rewrite the system to remove the need for them. I can't believe that out of all the variants of D20 that existed people just kept republishing the same garbage feats from the beginning of 3.0. Did it never occur to anyone that very few people used the hardness rules and so putting "improved sunder" in your book was a waste of time? Or that Weapon Focus and Weapon Specialisation are boring feats that do nothing but make numbers go up and box Fighters in to using the same weapon as often as they can get away with. Why did the magic system get rewritten so often but no one ever did anything worthwhile with the feats? [/QUOTE]
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