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General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Weiley31" data-source="post: 8164736" data-attributes="member: 7017196"><p>3E/3.5 Edition was when I seriously got to like <em>being in</em> DND despite being aware of 2E, but never playing either editions. It was also the edition where I actually started getting into the actual product books and their splatbooks. My first ever DND book purchase <em>was</em> Sword and Fist, followed by Manuel to the Planes, and Races of Destiny. A lot of my <em>lore</em> for DND stemmed from the Forgotten Realms of that edition as well. Yet I never had a group to it with as nobody in my circle played DND except for my best friend, who at that time, had moved to Philly. From there I <em>acquired</em> other books in the line at the sacrifice of my computer(and that's all I'll say in that regard.) My other experience with the edition was via Neverwinter Nights 1 and its expansions.</p><p></p><p>The Psionics of said edition is the version that I am familiar with and prefer the most concept wise. And because of this version, I heavily associate animal companions with Rangers and Druids. Was also a big fan of the level 1-40 progression, even if Epic Spells needed some fine tuning. I also enjoy and loved the Warblade and the Tome of Nine Swords. That is when the Martial "fighter" of the edition <em>finally</em> became actually worthwhile. I also dig the idea of Prestige Classes from it, even if I believe the 5E Prestige class should just be a five level progression that covers levels 15-20. Perhaps the only thing that I don't miss from the edition is the multiclass focus to even have effective characters. (If you enjoy the system mastery, great. It just wasn't for me due to the <em>sheer</em> number of class options out there.) The Gestalt rules is probably the only optional rule that makes that a bit enjoyable. Also its Skill system is, bloated which issues that stem from Class/Cross Class skills and that stuff.</p><p></p><p>And I'll be quite honest, I actually liked a number of the Splatbooks. Especially some of the 3PP like Mongoose Publishing. Was a big fan of the Quintessential Paladin book and the specialized <em>Custos</em> in it which were weapons that pretty much had their own Classes and Class level progressions. (so technically unique Holy Avenger knock-offs that had an Outsider , with unique NPC classes, bound to it). And yes, that like also extends to an <em>infamous</em> 3PP book due to its <em>lore take</em> for various species in it.</p><p></p><p>I've mentioned before in other threads, when talking about playing 3E/3.5, that I would still need to pimp the ever living smeg outta it to tune up a number of things. Examples being using Pathfinder 1's skill system to make it less harsh, and using a number of its positive changes towards classes, like the Paladin and the Cleric's Energy Turning, to make said classes less crap.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8164736, member: 7017196"] 3E/3.5 Edition was when I seriously got to like [I]being in[/I] DND despite being aware of 2E, but never playing either editions. It was also the edition where I actually started getting into the actual product books and their splatbooks. My first ever DND book purchase [I]was[/I] Sword and Fist, followed by Manuel to the Planes, and Races of Destiny. A lot of my [I]lore[/I] for DND stemmed from the Forgotten Realms of that edition as well. Yet I never had a group to it with as nobody in my circle played DND except for my best friend, who at that time, had moved to Philly. From there I [I]acquired[/I] other books in the line at the sacrifice of my computer(and that's all I'll say in that regard.) My other experience with the edition was via Neverwinter Nights 1 and its expansions. The Psionics of said edition is the version that I am familiar with and prefer the most concept wise. And because of this version, I heavily associate animal companions with Rangers and Druids. Was also a big fan of the level 1-40 progression, even if Epic Spells needed some fine tuning. I also enjoy and loved the Warblade and the Tome of Nine Swords. That is when the Martial "fighter" of the edition [I]finally[/I] became actually worthwhile. I also dig the idea of Prestige Classes from it, even if I believe the 5E Prestige class should just be a five level progression that covers levels 15-20. Perhaps the only thing that I don't miss from the edition is the multiclass focus to even have effective characters. (If you enjoy the system mastery, great. It just wasn't for me due to the [I]sheer[/I] number of class options out there.) The Gestalt rules is probably the only optional rule that makes that a bit enjoyable. Also its Skill system is, bloated which issues that stem from Class/Cross Class skills and that stuff. And I'll be quite honest, I actually liked a number of the Splatbooks. Especially some of the 3PP like Mongoose Publishing. Was a big fan of the Quintessential Paladin book and the specialized [I]Custos[/I] in it which were weapons that pretty much had their own Classes and Class level progressions. (so technically unique Holy Avenger knock-offs that had an Outsider , with unique NPC classes, bound to it). And yes, that like also extends to an [I]infamous[/I] 3PP book due to its [I]lore take[/I] for various species in it. I've mentioned before in other threads, when talking about playing 3E/3.5, that I would still need to pimp the ever living smeg outta it to tune up a number of things. Examples being using Pathfinder 1's skill system to make it less harsh, and using a number of its positive changes towards classes, like the Paladin and the Cleric's Energy Turning, to make said classes less crap. [/QUOTE]
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