Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rabindranath72" data-source="post: 8211177" data-attributes="member: 34007"><p>Spellcasters never dominated my games, for two reasons:</p><p>1- random encounters; the DMG (at least the 3.0 version) was pretty explicit about the role that random encounters play in the game. With random encounters, the DM controls the pace of resources expenditure, not the players. For the same reason, the "15 minutes work day" was never an issue. It had never been an issue with BECMI and AD&D, it wasn't an issue with 3.0 (I was in fact pretty baffled when much later I read people had this "problem" at their table, and even more baffled when one of the reasons for the design of 4e was to solve this "problem". Much as I liked 4e, it always seemed more like a solution in search of a problem.) The variety of encounters' EL (again, per DMG) was also fundamental; nowhere in the book is written that all encounters must be balanced; in fact, only 50% of the encounters should be at the same EL as the party. Table 4-2 has been my best friend. In fact, using Table 4-2 guidelines, encounters difficulty was consistently skewed against the party. I think I handed my players' PC's assess on a plate way more with 3e than with BECMI and AD&D.</p><p></p><p>2- I used the Power Components variant, both for spells AND magic item creation. This meant a larger gold expenditure (20x the XP cost) if the power component could even be found; but most of the time, these components required special quests to find (scenario hooks!), consultation with sages (i.e. more gold spent), divinations etc. With this rule in place, creating magic items wasn't too dissimilar than what happened with BECMI and AD&D; with the advantage that the 3e rules gave the DM plenty more guidelines than the previous games. Since my players came from BECMI and AD&D, they didn't flinch at the harsh requirements.</p><p></p><p>In short, we played 3e much like the previous versions of the game; and I think I read somewhere that the designers didn't really expect it to be played differently.</p></blockquote><p></p>
[QUOTE="rabindranath72, post: 8211177, member: 34007"] Spellcasters never dominated my games, for two reasons: 1- random encounters; the DMG (at least the 3.0 version) was pretty explicit about the role that random encounters play in the game. With random encounters, the DM controls the pace of resources expenditure, not the players. For the same reason, the "15 minutes work day" was never an issue. It had never been an issue with BECMI and AD&D, it wasn't an issue with 3.0 (I was in fact pretty baffled when much later I read people had this "problem" at their table, and even more baffled when one of the reasons for the design of 4e was to solve this "problem". Much as I liked 4e, it always seemed more like a solution in search of a problem.) The variety of encounters' EL (again, per DMG) was also fundamental; nowhere in the book is written that all encounters must be balanced; in fact, only 50% of the encounters should be at the same EL as the party. Table 4-2 has been my best friend. In fact, using Table 4-2 guidelines, encounters difficulty was consistently skewed against the party. I think I handed my players' PC's assess on a plate way more with 3e than with BECMI and AD&D. 2- I used the Power Components variant, both for spells AND magic item creation. This meant a larger gold expenditure (20x the XP cost) if the power component could even be found; but most of the time, these components required special quests to find (scenario hooks!), consultation with sages (i.e. more gold spent), divinations etc. With this rule in place, creating magic items wasn't too dissimilar than what happened with BECMI and AD&D; with the advantage that the 3e rules gave the DM plenty more guidelines than the previous games. Since my players came from BECMI and AD&D, they didn't flinch at the harsh requirements. In short, we played 3e much like the previous versions of the game; and I think I read somewhere that the designers didn't really expect it to be played differently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
Top