Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorg" data-source="post: 8211483" data-attributes="member: 7029501"><p>Ha! this reminds me of an experience I had with a group I met off a bulletin board in the game store. It was a homebrew setting, and I was playing a Cleric of Ehlonna, with the Sun and Good domains. This encounter took place at sea, we spotted an enemy ship full of meanies and nasties closing us fast. The DM gave us 5 rounds to prepare for the fight to come.</p><p></p><p> That was his first mistake.</p><p></p><p> I'd never really gotten the chance to buff up like this, and so I went for it. Divine Favor, Divine power, Bless, I forget what else- but I ended up being a melee juggernaught, lol. The resulting fight was considerably easier than he'd intended... He was a good DM, just new to 3E- and underestimated how much a spellcaster could power up, if given the time to prepare.</p><p></p><p> Later on, in the adventure, with our feet on dry land again. We ran into a group of ghouls, in what was most certainly supposed to be a tough, climactic encounter.</p><p></p><p> Mistake #2. Forgetting about my cleric's Sun domain power: Greater turning.</p><p></p><p> POOF!! I rolled high, he rolled low. All of the ghouls turned to dust... Fight over as soon as it began, lol.</p><p></p><p> He wasn't too happy, but took it like a good sport, and remembered for next time.</p><p></p><p> It was one of the big take-away DM lessons for 3E: Control the tempo. Giving players too much warning and lots of time to prepare, can result in some serious curb stompings. Also, attrition is your friend! As is letting your NPC's/Monsters use their brains for more than just a place to rest their hat.</p><p></p><p>AND, Bone up on your player's characters. Know about special abilities, how they work; what goodies they have; which spells they've prepared etc. Helps avoid mid game surprises, and helps you design encounters and challenges that actually test your party. Lull em into a false sense of security with encounters with weaker, dumber minions/ meat shields. Then introduce them to the smart ones! That OH SHI$!!! look in their eyes is priceless!! </p><p></p><p> "Hey, hobgoblins are supposed to be a disciplined, martial race, skilled in the art of war, right? Well, you waded through all their neighbors (aka burgler alarms), killed a few hobgob guards- then left. What do you think they were doing while you returned to town for a cold one and some supplies??" (that was one REALLY fun session for me! )</p><p></p><p> It's all good- my players in that campaign included my regular DM- who has pulled every dirty trick in the book on us in the past. I just said: " You taught me well, didn't you?"</p></blockquote><p></p>
[QUOTE="Gorg, post: 8211483, member: 7029501"] Ha! this reminds me of an experience I had with a group I met off a bulletin board in the game store. It was a homebrew setting, and I was playing a Cleric of Ehlonna, with the Sun and Good domains. This encounter took place at sea, we spotted an enemy ship full of meanies and nasties closing us fast. The DM gave us 5 rounds to prepare for the fight to come. That was his first mistake. I'd never really gotten the chance to buff up like this, and so I went for it. Divine Favor, Divine power, Bless, I forget what else- but I ended up being a melee juggernaught, lol. The resulting fight was considerably easier than he'd intended... He was a good DM, just new to 3E- and underestimated how much a spellcaster could power up, if given the time to prepare. Later on, in the adventure, with our feet on dry land again. We ran into a group of ghouls, in what was most certainly supposed to be a tough, climactic encounter. Mistake #2. Forgetting about my cleric's Sun domain power: Greater turning. POOF!! I rolled high, he rolled low. All of the ghouls turned to dust... Fight over as soon as it began, lol. He wasn't too happy, but took it like a good sport, and remembered for next time. It was one of the big take-away DM lessons for 3E: Control the tempo. Giving players too much warning and lots of time to prepare, can result in some serious curb stompings. Also, attrition is your friend! As is letting your NPC's/Monsters use their brains for more than just a place to rest their hat. AND, Bone up on your player's characters. Know about special abilities, how they work; what goodies they have; which spells they've prepared etc. Helps avoid mid game surprises, and helps you design encounters and challenges that actually test your party. Lull em into a false sense of security with encounters with weaker, dumber minions/ meat shields. Then introduce them to the smart ones! That OH SHI$!!! look in their eyes is priceless!! "Hey, hobgoblins are supposed to be a disciplined, martial race, skilled in the art of war, right? Well, you waded through all their neighbors (aka burgler alarms), killed a few hobgob guards- then left. What do you think they were doing while you returned to town for a cold one and some supplies??" (that was one REALLY fun session for me! ) It's all good- my players in that campaign included my regular DM- who has pulled every dirty trick in the book on us in the past. I just said: " You taught me well, didn't you?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
Top