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General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Orius" data-source="post: 8460496" data-attributes="member: 8863"><p>A vanilla triple class half-elf in 2e shouldn't be a significant problem. Of course making one half drow and then doing questionable things with half- dragons will probably mess that up. Then letting the player have unrestrained access to what was presumably the Complete Book of Necromancers doesn't help. And if that's being mixed with uncontrolled Player's Option, then you're going to get a mess.</p><p></p><p></p><p></p><p>Well then, in this case he deserved Art.</p><p></p><p></p><p>They all forgot Rule 0. As a DM, I'm not afraid to say no. 3e requires a DM who's comfortable with the system and isn't afraid to wield his authority. There's a lot of people out there who don't want to DM 3e because it can get pretty complicated. And the players and DM need to be able to trust each other, the players need to trust the DM not to be a deliberate killer, and the DM needs to trust the players not to break the game.</p><p></p><p>The only rules lawyer problem I had in 3e was a guy back in 3.0 who tried to fast talk me into using the weapon like spells rule from Tome and Blood to get crits with <em>magic missile</em>. I shot that right down since the rule involves spells that require attack rolls and <em> magic missile </em> is auto hit. I told him firmly that wouldn't work but he was free to use it with appropriate spells.</p><p></p><p>Player: Damn, that worked with my other DM.</p><p>Me: I'm not your other DM.</p></blockquote><p></p>
[QUOTE="Orius, post: 8460496, member: 8863"] A vanilla triple class half-elf in 2e shouldn't be a significant problem. Of course making one half drow and then doing questionable things with half- dragons will probably mess that up. Then letting the player have unrestrained access to what was presumably the Complete Book of Necromancers doesn't help. And if that's being mixed with uncontrolled Player's Option, then you're going to get a mess. Well then, in this case he deserved Art. They all forgot Rule 0. As a DM, I'm not afraid to say no. 3e requires a DM who's comfortable with the system and isn't afraid to wield his authority. There's a lot of people out there who don't want to DM 3e because it can get pretty complicated. And the players and DM need to be able to trust each other, the players need to trust the DM not to be a deliberate killer, and the DM needs to trust the players not to break the game. The only rules lawyer problem I had in 3e was a guy back in 3.0 who tried to fast talk me into using the weapon like spells rule from Tome and Blood to get crits with [i]magic missile[/i]. I shot that right down since the rule involves spells that require attack rolls and [i] magic missile [/i] is auto hit. I told him firmly that wouldn't work but he was free to use it with appropriate spells. Player: Damn, that worked with my other DM. Me: I'm not your other DM. [/QUOTE]
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