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General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="balthanon" data-source="post: 8493971" data-attributes="member: 23495"><p>For myself, 3E was the game I started with and while I haven't had a chance to play for awhile (work got crazy, my group fragmented, and the boards I was playing on with Play by Post were killed off), so I haven't had much if any experience with 4E (group choice) and 5E (stopped playing right about this time), it was that sheer volume of material that I loved about the game. I've looked at 5E and just haven't really felt much if any desire to play it because it doesn't feel like it has any real support or options for the players. I've played some other systems as well as Pathfinder, but I kept coming back to 3E because it had everything I've grown to love about roleplaying for the most part.</p><p></p><p>My longest running game and the one that I most enjoyed DM'ing was actually built partially around controlling the material available by location though. The players were hopping through alternate realities (based on the Wheel of Time's Mirror World's concept, but starting in Forgotten Realms and hitting WoT, Dark Sun, Rokugan, and more) and I basically went through and had a spreadsheet of which classes and prestige classes made sense for a given setting. The players actually had to track down someone that could teach them (other than the very basics) or find some other way of learning what they were adding to their character and in turn I expanded on the multi-classing rules and reduced the penalties for multiclassing because almost everyone would need to do it.</p><p></p><p>Ton of fun in general-- it went from something like 1st level all the way to 17th or 18th for the first "arc", which ended up with them basically deciding to help the guy I originally had slotted as the "secret big bad" because he had been with the party for so long. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The sheer volume of material that 3rd edition had available was really what allowed me to make a ton of options available to the characters while restricting their choices thematically without it feeling like I was hamstringing their visions though, I don't think I could have pulled that off in other systems without needing to do a ton of homebrew.</p></blockquote><p></p>
[QUOTE="balthanon, post: 8493971, member: 23495"] For myself, 3E was the game I started with and while I haven't had a chance to play for awhile (work got crazy, my group fragmented, and the boards I was playing on with Play by Post were killed off), so I haven't had much if any experience with 4E (group choice) and 5E (stopped playing right about this time), it was that sheer volume of material that I loved about the game. I've looked at 5E and just haven't really felt much if any desire to play it because it doesn't feel like it has any real support or options for the players. I've played some other systems as well as Pathfinder, but I kept coming back to 3E because it had everything I've grown to love about roleplaying for the most part. My longest running game and the one that I most enjoyed DM'ing was actually built partially around controlling the material available by location though. The players were hopping through alternate realities (based on the Wheel of Time's Mirror World's concept, but starting in Forgotten Realms and hitting WoT, Dark Sun, Rokugan, and more) and I basically went through and had a spreadsheet of which classes and prestige classes made sense for a given setting. The players actually had to track down someone that could teach them (other than the very basics) or find some other way of learning what they were adding to their character and in turn I expanded on the multi-classing rules and reduced the penalties for multiclassing because almost everyone would need to do it. Ton of fun in general-- it went from something like 1st level all the way to 17th or 18th for the first "arc", which ended up with them basically deciding to help the guy I originally had slotted as the "secret big bad" because he had been with the party for so long. :) The sheer volume of material that 3rd edition had available was really what allowed me to make a ton of options available to the characters while restricting their choices thematically without it feeling like I was hamstringing their visions though, I don't think I could have pulled that off in other systems without needing to do a ton of homebrew. [/QUOTE]
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