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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Orius" data-source="post: 8529450" data-attributes="member: 8863"><p>Not like charopers are going any attention to that idea.</p><p></p><p>Anyway, I'm firmly in the DM authority camp, so I definitely feel stuff should be kept controlled. </p><p></p><p></p><p></p><p>Yeah, that's what the book says, it's generally there for smaller groups. But I think the base idea could still be useful for recapturing an aspect or feel of AD&D that was lost in 3e.</p><p></p><p></p><p></p><p>Well, I don't really have a big problem with the Vancian system anyway. The idea behind recharge magic doesn't look bad, but I'm not a fan of the idea of casters being able to use their most powerful spells on a more regular basis. It's kind of similar to the reasons Gary didn't like spell points, though there are a few differences. Having to track recharge times for each individual spell does look like it would add more bookkeeping, though that could just be my impression of looking at it without using it. Still, it seems like something that gives casters at least a moderate boost, and 3e already makes casters pretty powerful.</p><p></p><p></p><p></p><p>Well, that's the big issue with divine spells, that a cleric or druid can prepare anything on the spell list. Now in the old days, that wasn't a big deal. Look at the classic D&D game, where clerics only have 8 spells per level, and druids add 4 more and that's not really a lot. I don't remember offhand how many spells they had in 1e. 2e restricted things by sphere, but there were a good number of priest spells at the end of 2e, enough that the first volume of the Priest's Spell Compendium strongly advises DMs to exercise caution when introducing new spells to the game. Now with 3e, theoretically there's no limit and that can be a problem. My approach falls along the lines of PHB only for all characters, and anything outside generally is only known to certain cleric orders or druid circles. Certainly I'm not about to allow divine casters to pick anything at will from the PHB, SC, and whatever other splats they dig through. </p><p></p><p>The spontaneous casting option could be a useful method to rein things in too I suppose, but putting spontaneous casting on clerics and druids might sort of conflict with the classes from Complete Divine. I'm not sure about that though.</p></blockquote><p></p>
[QUOTE="Orius, post: 8529450, member: 8863"] Not like charopers are going any attention to that idea. Anyway, I'm firmly in the DM authority camp, so I definitely feel stuff should be kept controlled. Yeah, that's what the book says, it's generally there for smaller groups. But I think the base idea could still be useful for recapturing an aspect or feel of AD&D that was lost in 3e. Well, I don't really have a big problem with the Vancian system anyway. The idea behind recharge magic doesn't look bad, but I'm not a fan of the idea of casters being able to use their most powerful spells on a more regular basis. It's kind of similar to the reasons Gary didn't like spell points, though there are a few differences. Having to track recharge times for each individual spell does look like it would add more bookkeeping, though that could just be my impression of looking at it without using it. Still, it seems like something that gives casters at least a moderate boost, and 3e already makes casters pretty powerful. Well, that's the big issue with divine spells, that a cleric or druid can prepare anything on the spell list. Now in the old days, that wasn't a big deal. Look at the classic D&D game, where clerics only have 8 spells per level, and druids add 4 more and that's not really a lot. I don't remember offhand how many spells they had in 1e. 2e restricted things by sphere, but there were a good number of priest spells at the end of 2e, enough that the first volume of the Priest's Spell Compendium strongly advises DMs to exercise caution when introducing new spells to the game. Now with 3e, theoretically there's no limit and that can be a problem. My approach falls along the lines of PHB only for all characters, and anything outside generally is only known to certain cleric orders or druid circles. Certainly I'm not about to allow divine casters to pick anything at will from the PHB, SC, and whatever other splats they dig through. The spontaneous casting option could be a useful method to rein things in too I suppose, but putting spontaneous casting on clerics and druids might sort of conflict with the classes from Complete Divine. I'm not sure about that though. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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