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General Tabletop Discussion
D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="GrimCo" data-source="post: 9251391" data-attributes="member: 7044462"><p>I started playing D&D around the time 3.5 came out. And i liked it. It was on the crounchier side. But over time, it became bloated and with more choices came more trap options ( classes and feats that looked good on paper and kinda or straight out sucked in game). </p><p></p><p>But, to this day, Book of Nine Swords had, by my opinion, best version of fighter ever. Warblade. D12 HD, full bab, all weapon and armor proficiencies, 4+int skill points and stances/maneuvers. It gave frontline melee guy options to do cool things, not just - full attack round after round. Also, improved uncanny dodge, clarity (int bonus to reflex), bonus feats, int bonus to confirm crits, changing weapons in weapon feats ( you have WF and WS: longsword but find cool magic great sword, no problem, you switch WF and WS to great sword). </p><p></p><p>Also, Crusader was cool. You draw your maneuvers at random, mimicking divine inspiration. </p><p></p><p>Swordsage could be down right OP. They had manuvers that mimic spells, and unlike spells, you recover one manouver by spending one full round action. Plus their rogue/fighter stuff from class.</p><p></p><p>I see someone mentioned gestalt characters. We played one campaign all the way to the mid teens, with gestalt characters. It was so much fun at first, but then i became tedious, since our damage output was crazy so dm buffed monsters (double max hp). I vividly remember one fight that lasted for 3! hours. It was grinding slog fest. My character was dual wielding rogue/figher with derwish and shadowdancer Prestige clases. Can you spell attack spam? With ton of sneak attack damage. I know that at one point i just asked DM if we could do average cause rolling 10D6 for 6 attacks was just tedious. </p><p></p><p>One 3rd party setting that we used a lot and i really liked was Dawnforge. You progressed in your race. So every level 1-10 you got some cool new stuff.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9251391, member: 7044462"] I started playing D&D around the time 3.5 came out. And i liked it. It was on the crounchier side. But over time, it became bloated and with more choices came more trap options ( classes and feats that looked good on paper and kinda or straight out sucked in game). But, to this day, Book of Nine Swords had, by my opinion, best version of fighter ever. Warblade. D12 HD, full bab, all weapon and armor proficiencies, 4+int skill points and stances/maneuvers. It gave frontline melee guy options to do cool things, not just - full attack round after round. Also, improved uncanny dodge, clarity (int bonus to reflex), bonus feats, int bonus to confirm crits, changing weapons in weapon feats ( you have WF and WS: longsword but find cool magic great sword, no problem, you switch WF and WS to great sword). Also, Crusader was cool. You draw your maneuvers at random, mimicking divine inspiration. Swordsage could be down right OP. They had manuvers that mimic spells, and unlike spells, you recover one manouver by spending one full round action. Plus their rogue/fighter stuff from class. I see someone mentioned gestalt characters. We played one campaign all the way to the mid teens, with gestalt characters. It was so much fun at first, but then i became tedious, since our damage output was crazy so dm buffed monsters (double max hp). I vividly remember one fight that lasted for 3! hours. It was grinding slog fest. My character was dual wielding rogue/figher with derwish and shadowdancer Prestige clases. Can you spell attack spam? With ton of sneak attack damage. I know that at one point i just asked DM if we could do average cause rolling 10D6 for 6 attacks was just tedious. One 3rd party setting that we used a lot and i really liked was Dawnforge. You progressed in your race. So every level 1-10 you got some cool new stuff. [/QUOTE]
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