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D&D Older Editions
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Yora" data-source="post: 9252077" data-attributes="member: 6670763"><p>I ran 3rd edition from 2000 to about 2009, and Pathfinder a little bit longer.</p><p></p><p>At that point, I really didn't like the system. It just wasn't providing the experience that I wanted to get out of campaigns. I thought it was actually pretty bad. Too clunky, too slow, too bloated.</p><p></p><p>But a few months ago I was thinking about some of the books that I really liked (Manual of the Planes, Lords of Madness, Expanded Psionics Handbook, and some Forgotten Realms books), and after a more than 10 year break and having learned a lot about other RPGs, I think the main game engine might actually have some really good uses, if the core mechanics of the game are being applied by the GM in the proper ways. I have a very strong suspicion that the main problem with 3rd edition's slowness and bloat was actually the culture around the game, rather than the core mechanics themselves.</p><p></p><p>I'm currently very interested in taking the game out for a campaign again with just the Player's Handbook and Expanded Psionics Handbook for character options, and trying to apply the kind of gamemastering style and adventure structure that I have developed since. I think there could actually be amazing stuff there.</p></blockquote><p></p>
[QUOTE="Yora, post: 9252077, member: 6670763"] I ran 3rd edition from 2000 to about 2009, and Pathfinder a little bit longer. At that point, I really didn't like the system. It just wasn't providing the experience that I wanted to get out of campaigns. I thought it was actually pretty bad. Too clunky, too slow, too bloated. But a few months ago I was thinking about some of the books that I really liked (Manual of the Planes, Lords of Madness, Expanded Psionics Handbook, and some Forgotten Realms books), and after a more than 10 year break and having learned a lot about other RPGs, I think the main game engine might actually have some really good uses, if the core mechanics of the game are being applied by the GM in the proper ways. I have a very strong suspicion that the main problem with 3rd edition's slowness and bloat was actually the culture around the game, rather than the core mechanics themselves. I'm currently very interested in taking the game out for a campaign again with just the Player's Handbook and Expanded Psionics Handbook for character options, and trying to apply the kind of gamemastering style and adventure structure that I have developed since. I think there could actually be amazing stuff there. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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