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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Muh" data-source="post: 9252803" data-attributes="member: 7042567"><p>D&D and PF1 both had skill points, except PF1 streamlined skill points by making them independent of class.</p><p></p><p>In PF1 it did not matter which level you got skill points at, only how many you got mattered.</p><p></p><p>If you make a high level character in PF1 all you need to do is sum up how many skill points you get and then distribute them around, because the procedure of adding skill points is just, well, adding them up.</p><p></p><p>In D&D 3.0 and 3.5 the skill points are used to increase skill ranks on a per level basis, and the cost of a skill rank is different depending on which class you currently are when you spend them meaning that you cannot just compute the total sum of skill points you have to spend when you build your character.</p><p></p><p>I've basically forgotten which class has which class skills but let's assume Rogue has Acrobatics and Fighter has Climbing. If you level up 10 levels with rogue you get X skill points which can be spent on any skills, but you get a discount for class skills. Now assume you make a level 20 character with 10 levels of Rogue and 10 levels of Fighter. That gives you X + Y total skill points, where the X skill points can be spent more easily on Rogue skills and the Y skill points are better spent on Fighter skills.</p><p></p><p>It becomes even more complex when you add more classes and prestige classes into the build since you need to track each source of skill points separately.</p><p></p><p>This is less of an issue when you make characters starting at level 1, but it's still unnecessary.</p></blockquote><p></p>
[QUOTE="Muh, post: 9252803, member: 7042567"] D&D and PF1 both had skill points, except PF1 streamlined skill points by making them independent of class. In PF1 it did not matter which level you got skill points at, only how many you got mattered. If you make a high level character in PF1 all you need to do is sum up how many skill points you get and then distribute them around, because the procedure of adding skill points is just, well, adding them up. In D&D 3.0 and 3.5 the skill points are used to increase skill ranks on a per level basis, and the cost of a skill rank is different depending on which class you currently are when you spend them meaning that you cannot just compute the total sum of skill points you have to spend when you build your character. I've basically forgotten which class has which class skills but let's assume Rogue has Acrobatics and Fighter has Climbing. If you level up 10 levels with rogue you get X skill points which can be spent on any skills, but you get a discount for class skills. Now assume you make a level 20 character with 10 levels of Rogue and 10 levels of Fighter. That gives you X + Y total skill points, where the X skill points can be spent more easily on Rogue skills and the Y skill points are better spent on Fighter skills. It becomes even more complex when you add more classes and prestige classes into the build since you need to track each source of skill points separately. This is less of an issue when you make characters starting at level 1, but it's still unnecessary. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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