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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Orius" data-source="post: 9253183" data-attributes="member: 8863"><p>Same here.</p><p></p><p>AD&D can be a pain to work with, and it's a different types of pain depending on if you're using 1e or 2e. 3e is more internally consistent and integrates the different systems better.</p><p></p><p>High level D&D play having problems is one of D&D's biggest <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/FranchiseOriginalSin" target="_blank">Franchise Original Sins</a>*. The problem goes all the way back to Supplement I: Greyhawk where MUs get spells up to 9th level, but for anyone who isn't a caster, the game stops being fun around name level. It's murkier prior to 3e, but still present because I've seen people comment how AD&D and Classic <em>also </em>starts breaking down after levels 10-12 except that it's more noticable in 3e because of the steeper power curve. Honestly leveling probably should stop around level 10 with the best spells and items and toughest enemies being based around level 10 rather than 20. The game was originally built around about 10 levels, though it varies by class, and higher level stuff does feel tacked on and not necessarily even worth it. But that runs the risk of making people unhappy about losing level 7+ spells. </p><p></p><p>*TVTropes has a rather extensive listing of D&D's sins, but high level play isn't one of them. The closest they come is discussing Linear Warriors Quadratic Wizards which tops the list, but I consider that a symptom of the high level play problem, rather than a problem itself.</p></blockquote><p></p>
[QUOTE="Orius, post: 9253183, member: 8863"] Same here. AD&D can be a pain to work with, and it's a different types of pain depending on if you're using 1e or 2e. 3e is more internally consistent and integrates the different systems better. High level D&D play having problems is one of D&D's biggest [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/FranchiseOriginalSin']Franchise Original Sins[/URL]*. The problem goes all the way back to Supplement I: Greyhawk where MUs get spells up to 9th level, but for anyone who isn't a caster, the game stops being fun around name level. It's murkier prior to 3e, but still present because I've seen people comment how AD&D and Classic [I]also [/I]starts breaking down after levels 10-12 except that it's more noticable in 3e because of the steeper power curve. Honestly leveling probably should stop around level 10 with the best spells and items and toughest enemies being based around level 10 rather than 20. The game was originally built around about 10 levels, though it varies by class, and higher level stuff does feel tacked on and not necessarily even worth it. But that runs the risk of making people unhappy about losing level 7+ spells. *TVTropes has a rather extensive listing of D&D's sins, but high level play isn't one of them. The closest they come is discussing Linear Warriors Quadratic Wizards which tops the list, but I consider that a symptom of the high level play problem, rather than a problem itself. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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