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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="rabindranath72" data-source="post: 9254220" data-attributes="member: 34007"><p>Well magic markets are just an option. See the "Power components" variant, which I started using from day 0. If the DM says that black onyxes don't exist (or are very rare), then black onyxes don't exist (or are very rare.)</p><p>The Wealth by Level table is built on an assumption of averages; one could roll on the Treasure Tables and go well below average, or the DM can actually act as the DM and choose the amount of treasure to dole out, again like I have done from day 0. The game allows by design (see DMG p.164) low magic and high magic campaigns by explicit tweaking the amount of magic doled out (e.g. half or twice the WBL table entries.) In my games there have never been, nor there will ever be "junk piles" of magic items. I also use training rules to drain the PCs' coffers: they must always be kept hungry for more.</p><p></p><p>Sure neutral clerics could cast evil spells if the DM allowed appropriate deities, but again the DM is in control if he doesn't want some things at the table. Desecrate can still be useful even without undead minions.</p><p> </p><p>If the DM wants, all the tools are there in the books to exert as much or as little control. The books tell us what's possible (which is near limitless), not what must happen at the table.</p></blockquote><p></p>
[QUOTE="rabindranath72, post: 9254220, member: 34007"] Well magic markets are just an option. See the "Power components" variant, which I started using from day 0. If the DM says that black onyxes don't exist (or are very rare), then black onyxes don't exist (or are very rare.) The Wealth by Level table is built on an assumption of averages; one could roll on the Treasure Tables and go well below average, or the DM can actually act as the DM and choose the amount of treasure to dole out, again like I have done from day 0. The game allows by design (see DMG p.164) low magic and high magic campaigns by explicit tweaking the amount of magic doled out (e.g. half or twice the WBL table entries.) In my games there have never been, nor there will ever be "junk piles" of magic items. I also use training rules to drain the PCs' coffers: they must always be kept hungry for more. Sure neutral clerics could cast evil spells if the DM allowed appropriate deities, but again the DM is in control if he doesn't want some things at the table. Desecrate can still be useful even without undead minions. If the DM wants, all the tools are there in the books to exert as much or as little control. The books tell us what's possible (which is near limitless), not what must happen at the table. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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