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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Voadam" data-source="post: 9254598" data-attributes="member: 2209"><p>A typical one is comparing a mid to high level fighter to a cleric. A fighter is generally better than a cleric at weapons combat because of a better BAB, 1 hp/level more than a cleric, martial weapons instead of mostly simple ones, and bonus feats. They are however more defensively vulnerable to will saves. They have a different list of class skills with the same low end two skill points per level.</p><p></p><p>With divine power, a 4th level cleric spell, a cleric for 1 round per level gains the fighter BAB, gains a 1 temp hp per level to get up to fighter hp, and a +6 enhancement bonus to strength, leaving a fighter to still have an advantage of their bonus feats and the cleric opportunity cost of the casting time of the spell and the slot.</p><p></p><p>Divine power can stack with other core cleric spells like divine favor (luck bonuses to weapon attacks) and righteous might (size large, DR, and size bonuses to stats) for really spiking a cleric's martial buffs.</p><p></p><p>So clerics can buff up to surpass fighters at weapons fighting with some spells, at a cost of using some spell slots and casting time, and are behind fighters without buffing but still fairly decent, particularly at being heavy armor front line types to protect squishy back line party members.</p><p></p><p>Fighters however can not similarly really spike their weapons fighting or even dabble into any of the cleric's non weapon fighting areas. They can not heal, buff, divine, magically attack, or turn undead. They have a few combat bonus feats as their big enhancement.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9254598, member: 2209"] A typical one is comparing a mid to high level fighter to a cleric. A fighter is generally better than a cleric at weapons combat because of a better BAB, 1 hp/level more than a cleric, martial weapons instead of mostly simple ones, and bonus feats. They are however more defensively vulnerable to will saves. They have a different list of class skills with the same low end two skill points per level. With divine power, a 4th level cleric spell, a cleric for 1 round per level gains the fighter BAB, gains a 1 temp hp per level to get up to fighter hp, and a +6 enhancement bonus to strength, leaving a fighter to still have an advantage of their bonus feats and the cleric opportunity cost of the casting time of the spell and the slot. Divine power can stack with other core cleric spells like divine favor (luck bonuses to weapon attacks) and righteous might (size large, DR, and size bonuses to stats) for really spiking a cleric's martial buffs. So clerics can buff up to surpass fighters at weapons fighting with some spells, at a cost of using some spell slots and casting time, and are behind fighters without buffing but still fairly decent, particularly at being heavy armor front line types to protect squishy back line party members. Fighters however can not similarly really spike their weapons fighting or even dabble into any of the cleric's non weapon fighting areas. They can not heal, buff, divine, magically attack, or turn undead. They have a few combat bonus feats as their big enhancement. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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