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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9791526" data-attributes="member: 710"><p>There have been some attempts at it in the d20 Sphere of games.</p><p></p><p>The one I remember was the wounds/vitality point system that I think originated in the d20 Star Wars games (but not Saga Edition). You had wounds equal to your hit points and vitality points like hit points, critical hits would go directly to wounds. That, IMO, was a neat idea that didn't work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Crits are still too common and the damage values (especially in Star Wars, where blasters would deal something like 3d6 to 3d10 points of damage) it was way too lethal for player characters, especially for a game that invites lots of combat.</p><p>I think 4Es approach to Bloodied was a better idea, though it was basically just a condition that someone needed to exploit, it didn't do anything on its own, and 4E had no ambition to be "exact" about what being bloodied meant. It was really just a useful mechanic.</p><p></p><p>You can have vitality describing luck and skill at parrying/deflecting/dodging, and wounds as your actual physical health.</p><p>But crits (and maybe getting bloodied or reduced to 0 vitality) would just inflict 1 wound, not outright weapon damage, (and maybe there is a limit of wounds or there isn't), and then you would need some rule-set for what kind of wounds you could suffer and what they would do. What does it mean to have a broken limb or a concussion or a pierced lung or whatever? I think that's the kinda annoying part... Maybe you might just handwave it and have it as something like "-1 penalty to all checks, saves and attacks" or something elaborate.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9791526, member: 710"] There have been some attempts at it in the d20 Sphere of games. The one I remember was the wounds/vitality point system that I think originated in the d20 Star Wars games (but not Saga Edition). You had wounds equal to your hit points and vitality points like hit points, critical hits would go directly to wounds. That, IMO, was a neat idea that didn't work. :( Crits are still too common and the damage values (especially in Star Wars, where blasters would deal something like 3d6 to 3d10 points of damage) it was way too lethal for player characters, especially for a game that invites lots of combat. I think 4Es approach to Bloodied was a better idea, though it was basically just a condition that someone needed to exploit, it didn't do anything on its own, and 4E had no ambition to be "exact" about what being bloodied meant. It was really just a useful mechanic. You can have vitality describing luck and skill at parrying/deflecting/dodging, and wounds as your actual physical health. But crits (and maybe getting bloodied or reduced to 0 vitality) would just inflict 1 wound, not outright weapon damage, (and maybe there is a limit of wounds or there isn't), and then you would need some rule-set for what kind of wounds you could suffer and what they would do. What does it mean to have a broken limb or a concussion or a pierced lung or whatever? I think that's the kinda annoying part... Maybe you might just handwave it and have it as something like "-1 penalty to all checks, saves and attacks" or something elaborate. [/QUOTE]
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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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