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Edition Experience: Did/Do You Play Basic D&D? How Was/Is it?
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<blockquote data-quote="atanakar" data-source="post: 7940471" data-attributes="member: 65762"><p>Not sure I understand what you mean by world building.</p><p></p><p>From where I'm sitting, with 40 years of experience playing many different rpgs, I don't see a correlation between less rules equals more world building. World building is more a function of the maturity of the DM and the players. When I was an inexperienced DM, my group and I, didn't do world building with B/X despite the fact that is was a simple system. We did a lot of senseless dungeon crawling, going back to town to heal and exploration of random wilderness hexes.</p><p></p><p>A year later it was a very different experience. I had read the AD&D1e DMG and the Greyhawk Gazeteer. Suddenly playing D&D took on a whole new meaning. I started creating engaging narratives and long term story arcs. This has remained the same regardless of the edition I played. If the DM and the players want to do world building it will happen regardless of the complexity of the rule set.</p><p></p><p>Other other hand, if by world building you mean, immersion, time spent telling a story and engaging the characters, then yes a simpler system will free your mind to concentrate on that activity rather then spending time looking up rules and corner cases. My mental fatigue level after a game of 5e is far less than with 3.5 and 4e. But even then, once you have played a system often enough and regularly enough it becomes like wearing an old pair of jeans. 2e was pretty convoluted but after playing it very regularly it became transparent and I knew by heart the page number of individual spells.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7940471, member: 65762"] Not sure I understand what you mean by world building. From where I'm sitting, with 40 years of experience playing many different rpgs, I don't see a correlation between less rules equals more world building. World building is more a function of the maturity of the DM and the players. When I was an inexperienced DM, my group and I, didn't do world building with B/X despite the fact that is was a simple system. We did a lot of senseless dungeon crawling, going back to town to heal and exploration of random wilderness hexes. A year later it was a very different experience. I had read the AD&D1e DMG and the Greyhawk Gazeteer. Suddenly playing D&D took on a whole new meaning. I started creating engaging narratives and long term story arcs. This has remained the same regardless of the edition I played. If the DM and the players want to do world building it will happen regardless of the complexity of the rule set. Other other hand, if by world building you mean, immersion, time spent telling a story and engaging the characters, then yes a simpler system will free your mind to concentrate on that activity rather then spending time looking up rules and corner cases. My mental fatigue level after a game of 5e is far less than with 3.5 and 4e. But even then, once you have played a system often enough and regularly enough it becomes like wearing an old pair of jeans. 2e was pretty convoluted but after playing it very regularly it became transparent and I knew by heart the page number of individual spells. [/QUOTE]
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