Charlaquin
Goblin Queen (She/Her/Hers)
Same way TotM works in any other edition. Just focus on the statuses those movements force characters into or out of. Able move without provoking OA, not able to move without provoking OA. In Paladin’s aura, not in Paladin’s aura. In the AOE, not in the AOE. Frame things in terms of tradeoffs instead of worrying about precise distances. “You can get in position to flank, but doing so will provoke an opportunity attack unless you Shift first.” That kind of thingCurious: how did you referee or adjudicate all the push-pull-slide forced movement effects and terrain location and effects if running totm?
Or did you bust out battlemats for combats only and run it totm the rest of the time?