catsclaw227
First Post
I couldn't find a thread about this, but Bart Carroll put up an editorial about getting back behind the DM screen for 4e. He makes some observations about the social contract between players and the DM, and how it has evolved between editions.
Here are some select quotes:
I have had this experience as well. Though he goes on to say that he has nothing against min-maxing, and I don't either, I have also observed that the relationship between DM and player has changed over the editions as the rules have become more specific/unified/encompassing.
Good or bad? That is a rather significant discussion, and I imagine that it has been done to death at this point, but he posits that going to 4e brings this together to a fair middle ground. I would agree, at this point, with my 4e experience as a DM.
We are converting Age of Worms and there have been a host of hurdles to overcome, but it has been worth it for us, to this point.
Note, we went against advice and converted 8th level PCs (to 11th level to match the level scale of 1-30) and this has been a challenge.
One thing about 4e that is similar to our 3.x experience is the change in gaming perspective when we go from RPing to combat and back to RPing. The game goes from being a narrative/storytelling game to the tactical game and the players sorta, rise out from a first-person perspective into a third-person perspective as the battle maps/tiles come out and the minis drop.
Good or bad? That is ANOTHER rather significant discussion, and I imagine that it has been done to death at this point as well.
What are your thoughts about the evolution in social contract between DM and player over the editions and the change in perspective that occurs mid game when it goes from RPing to combat?
Here are some select quotes:
First Edition, in many ways, placed the power of the game in the hands of the DM. “Can I do this…?” and “What happens if I…” were essentially questions posited by the players to be answered by the DM. Not quite sure how a rule worked? Wondering what actions your character can perform? In the First (and largely Second) Edition campaigns I played, these were all questions that often needed answers from the DM. That was the relationship. You tell the DM what you want to do, the DM tells you if you can, you roll some dice, and the DM provides the result.
Third Edition shifted this relationship, in my opinion, into the players’ hands. The DM still ran the game and mediated the story. But as far as the rules went, the players had much greater power in how they built their characters and what they could pull off. Pun-Pun is an example taken to the extreme, but min-maxing characters was commonplace, often limited only by the players themselves. In several campaigns, I witnessed the tension this caused between experienced players looking to build the most powerful character they could, and newer players using the character they were most comfortable with—usually, a simpler, less tricked-out character.
I have had this experience as well. Though he goes on to say that he has nothing against min-maxing, and I don't either, I have also observed that the relationship between DM and player has changed over the editions as the rules have become more specific/unified/encompassing.
Good or bad? That is a rather significant discussion, and I imagine that it has been done to death at this point, but he posits that going to 4e brings this together to a fair middle ground. I would agree, at this point, with my 4e experience as a DM.
We are converting Age of Worms and there have been a host of hurdles to overcome, but it has been worth it for us, to this point.
Note, we went against advice and converted 8th level PCs (to 11th level to match the level scale of 1-30) and this has been a challenge.
One thing about 4e that is similar to our 3.x experience is the change in gaming perspective when we go from RPing to combat and back to RPing. The game goes from being a narrative/storytelling game to the tactical game and the players sorta, rise out from a first-person perspective into a third-person perspective as the battle maps/tiles come out and the minis drop.
Good or bad? That is ANOTHER rather significant discussion, and I imagine that it has been done to death at this point as well.
What are your thoughts about the evolution in social contract between DM and player over the editions and the change in perspective that occurs mid game when it goes from RPing to combat?