I don't see why this is a big deal, what am I missing?That's my feeling as well. I think that it's a bad idea to mess with the power structure.
I was surprised because I didn't see any comments about it.
I don't see why this is a big deal, what am I missing?
Trading an attack power for a great in combat utility seems like a workable trade - it's not like the Divine Oracle 11 attack has much in common with other attack powers. Or how about some of the cleric dailies? The difference between some attack powers and some of the most combat related utilities seems pretty thin to me.
It's the reverse that seems more problematic - which we haven't seen yet, and hopefully won't.
Agreed, completely. But the balance goes both ways, I believe; a character with fewer attack powers but more utility powers would be a step back towards the "I-can't-do-nuthin'-but-heal!" cleric concept of older editions, which 4E was expressedly trying to get away from.Yep, there's something I would disagree with. I don't think that the Utility slots should ever be changed to Attack Powers.
It's like Plane Sailing said: superstructure versus foundation. This power breaks from the "standard mold" in a way that challenges some of the most basic assumptions of the game's structure. (This structure exists to preserve balance and fairness in play.)...So it breaks from the standard mold. Isn't that the underlying assumption of exception based design?
Well, it certainly looks slippery over on that side... If you extend the point you seem (to me, at least) to be making to it's furthest point then you end up with 1 class with 1 set of powers and no choices at all, ever, because they wouldn't be balanced. I do agree that the possibilities you list all look bad (and also beyond the scope of what's reasonably going to show up in a Dragon article or future supplement), but Hungry Mercy certainly seems balanced against other level 20 Paragon abilities, and I in no way see it as an "I-can't-do-nuthin'-but-heal!" ability. I would also say that given the other options available to a Warlock having one Utility in there, for players who want it, is a good thing; however, being that this is a Paragon Path power you have much less choice in taking it. You'd need to either pick another Paragon Path or else work something out with the DM.My, it sure is getting slippery on this slope!
Agreed, completely. But the balance goes both ways, I believe; a character with fewer attack powers but more utility powers would be a step back towards the "I-can't-do-nuthin'-but-heal!" cleric concept of older editions, which 4E was expressedly trying to get away from.
It's like Plane Sailing said: superstructure versus foundation. This power breaks from the "standard mold" in a way that challenges some of the most basic assumptions of the game's structure. (This structure exists to preserve balance and fairness in play.)
Why not a Controller with the HP and number of Surges of a Defender?
Why not a class that can gain its Paragon Path at 1st-level? Why not have a class that gets to pick two Paragon Paths simulateously?
Why not 1st-level daily powers that deal damage like 29th-level daily powers?
All of these examples are "exceptions", but I don't believe any of them fit into "exceptions-based" design. Instead, they fit into "game-breaking" design.
My, it sure is getting slippery on this slope

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.