Oryan77 said:
The scenario is this:
(Underwater campaign) 4 PC's of lvl's 7-8 (sorcerer, cleric, ranger, rogue) will be ambushed by Sahuagins with several nets and anything else I can come up with to make it easier for the PC's to be captured. I don't want to have to stick a spellcasting Sahuagin in the mix unless I have to.
I hope that helps.
Oooh. Sahuagin are fun. The important thing to remember about them is they're smart. Base racial Int is 14 - with that group composition, there's a fair chance they're smarter than ALL THE PCs. Play them that way.
They'll attack in a situation to their advantage, not the PCs. They're natural hunters, so they know the territory, and know what critters might be around. Maybe they'll get another creature to attack the PCs, and watch from a distance, then attack just as all the PCs buffs spells are wearing off, and they think they're safe. Several shark attacks in a row would really wear down the group casters - imagine getting attacked by a half-dozen sharks every ten minutes for an hour. Only after that does the actual attack come.
Terrain should be advantageous to them. They have blindsense, so kelp forests and such would be effective, especially considering they're going to be worried about ranged attacks. They could spray giant squid ink into the water, giving them cover so they can approach without getting blasted.
They'll go after the most dangerous target first - probably the sorcerer or the cleric. They could actually just grab the PCs one at a time, if there are enough of them to cover a retreat. If the PCs are surface-dwellers using magic to survive, they could attack that - sundering a Helm of Underwater Action or something would be pretty spiteful as a DM move, but it also makes a lot of sense from the sahuagin perspective. There's also a decent chance they're moving a lot faster than the PCs, which further suggests hit and run tactics.
For group composition... hm. I'd have Fighter1s or Ranger1s be the main force of the group, with a Rogue3 as the second and a Fighter2/Barbarian4 as the leader. A couple of sharks, too, of course. The leader and the fighters charge to engage, and then the rangers and rogue come in from behind and below to get the casters.