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General Tabletop Discussion
*Dungeons & Dragons
Egregious TPK retcon in Hoard of the Dragon Queen
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<blockquote data-quote="drjones" data-source="post: 6357901" data-attributes="member: 62944"><p>My players 4e characters were built rather defensively and because it was 4e in general tended to get knocked down a lot but never close to killed. They never scouted or used stealth, and often picked fights unnecessarily. Since we played the 5e starter bit and had a character killed suddenly they have rediscovered caution and are much more attentive in general to the game. A bit of danger lends excitement.</p><p></p><p>A TPK is a bit of a different matter, depends why it happened. I think a TPK just from luck is pretty damn unlikely even at level 1. You would have to design an encounter outside the usual guidelines or as with the OP take a non-combat set piece designed to set a scene and make it into a combat for it to be likely. And there is always the CN barbarian who decides it would be fun to attack the king in front of his guards or the like that basically forces the DM to either go to extreme lengths to not kill the party or just be like to heck with it, everyone who didn't surrender is dead. There is such a thing as positive metagaming. Finding reasons that your character, whatever their alignment, would work with the rest of the party, use a little tactics and further the story instead of constantly sabotaging it is an example.</p><p></p><p>Everybody makes mistakes though, DMs and players, sometimes you just have to hit rewind.</p></blockquote><p></p>
[QUOTE="drjones, post: 6357901, member: 62944"] My players 4e characters were built rather defensively and because it was 4e in general tended to get knocked down a lot but never close to killed. They never scouted or used stealth, and often picked fights unnecessarily. Since we played the 5e starter bit and had a character killed suddenly they have rediscovered caution and are much more attentive in general to the game. A bit of danger lends excitement. A TPK is a bit of a different matter, depends why it happened. I think a TPK just from luck is pretty damn unlikely even at level 1. You would have to design an encounter outside the usual guidelines or as with the OP take a non-combat set piece designed to set a scene and make it into a combat for it to be likely. And there is always the CN barbarian who decides it would be fun to attack the king in front of his guards or the like that basically forces the DM to either go to extreme lengths to not kill the party or just be like to heck with it, everyone who didn't surrender is dead. There is such a thing as positive metagaming. Finding reasons that your character, whatever their alignment, would work with the rest of the party, use a little tactics and further the story instead of constantly sabotaging it is an example. Everybody makes mistakes though, DMs and players, sometimes you just have to hit rewind. [/QUOTE]
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