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General Tabletop Discussion
*Dungeons & Dragons
Egregious TPK retcon in Hoard of the Dragon Queen
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<blockquote data-quote="Dungeoneer" data-source="post: 6358299" data-attributes="member: 91777"><p>DMs make mistakes, players make mistakes. You both made little mistakes at the wrong moment, and a TPK ensued. </p><p></p><p>It happens. I've been there. You brush yourself off, laugh, and say, "Same time next week?"</p><p></p><p>I agree with [MENTION=1210]the Jester[/MENTION], the one thing I really wouldn't have done is say "That didn't actually happen." You gotta live with the consequences of what happens at the table, for good or ill.</p><p></p><p>One thing I've found that can help take the sting off potential TPKs is to have your players roll a '<strong>B-team</strong>'. These are secondary characters that are ready to step up to the plate and take over the story if the 'A-team' doesn't make it. This has a lot of advantages. One advantage is that, well, it's fun to roll characters. This lets your players experiment with new options. Another advantage is that if enough of your table doesn't show up to make running a session of the regular game problematic, you can just run a short improv session with the B-Team. Again, the players love trying out different characters so they are probably fine with this. And finally, of course, when the A-Team pokes the wrong dragon and goes to that great big dungeon in the sky, the B-Team, older and a little wiser, is ready to step up to the plate.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6358299, member: 91777"] DMs make mistakes, players make mistakes. You both made little mistakes at the wrong moment, and a TPK ensued. It happens. I've been there. You brush yourself off, laugh, and say, "Same time next week?" I agree with [MENTION=1210]the Jester[/MENTION], the one thing I really wouldn't have done is say "That didn't actually happen." You gotta live with the consequences of what happens at the table, for good or ill. One thing I've found that can help take the sting off potential TPKs is to have your players roll a '[B]B-team[/B]'. These are secondary characters that are ready to step up to the plate and take over the story if the 'A-team' doesn't make it. This has a lot of advantages. One advantage is that, well, it's fun to roll characters. This lets your players experiment with new options. Another advantage is that if enough of your table doesn't show up to make running a session of the regular game problematic, you can just run a short improv session with the B-Team. Again, the players love trying out different characters so they are probably fine with this. And finally, of course, when the A-Team pokes the wrong dragon and goes to that great big dungeon in the sky, the B-Team, older and a little wiser, is ready to step up to the plate. [/QUOTE]
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Egregious TPK retcon in Hoard of the Dragon Queen
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