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Egregious TPK retcon in Hoard of the Dragon Queen
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<blockquote data-quote="ExploderWizard" data-source="post: 6358518" data-attributes="member: 66434"><p>There may be many failure conditions that fall short of death. I have no problem with degrees of failure or success that aren't total. Sometimes the PCs waste too much time and the bad guy gets away with his most valuable treasure. This is a small victory because the PCs have still put a stop to the villain's current plans, and also a setback because the villain is still on the loose. </p><p></p><p>If death is removed as a possibility though, the sense of mortal danger goes out the door with it. </p><p></p><p></p><p></p><p>Oh how philosophical.<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Of course everyone dies <em>eventually. </em>The idea behind dangerous adventure is that the activities you have chosen to pursue might end your life sooner rather than later. </p><p></p><p>If we all are going to die anyway why isn't EVERYONE an adventurer. What does it matter if we get killed in a kobold lair today or quietly surrounded by a loving family sixty years from now?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6358518, member: 66434"] There may be many failure conditions that fall short of death. I have no problem with degrees of failure or success that aren't total. Sometimes the PCs waste too much time and the bad guy gets away with his most valuable treasure. This is a small victory because the PCs have still put a stop to the villain's current plans, and also a setback because the villain is still on the loose. If death is removed as a possibility though, the sense of mortal danger goes out the door with it. Oh how philosophical.:hmm: Of course everyone dies [I]eventually. [/I]The idea behind dangerous adventure is that the activities you have chosen to pursue might end your life sooner rather than later. If we all are going to die anyway why isn't EVERYONE an adventurer. What does it matter if we get killed in a kobold lair today or quietly surrounded by a loving family sixty years from now? [/QUOTE]
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