Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Egregious TPK retcon in Hoard of the Dragon Queen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eirikrautha" data-source="post: 6358778" data-attributes="member: 6777843"><p>I'm going to have to disagree with you here. In fact, I'm going to make a blanket statement here that might sound controversial, but I think is completely totally true. <strong>Bad luck, or randomness, NEVER causes TPKs. TPKs are always a DM's choice</strong>.</p><p></p><p>Think about the actual odds of a TPK by dice. You would have to have every PC suffer enough damage simultaneously to drop them to negative con, which I would argue is an encounter the DM has designed to kill the PCs (see my earlier post about the logic of game results). Or, through combat, each PC would have to be reduced to zero, then fail three death saves before they passed three. The odds on this happening to 4-5 characters is pretty slim. Even in a case where it is logical for all of the PCs to be knocked to zero (surrounded by mobs), everyone failing the death saves is still highly unlikely. Death normally comes in this situation from the DM <em>choosing</em> to have the mobs kill the unconscious PCs.</p><p></p><p>Now, people can argue about what goblins would do until the cows come home, but the fact that any mook kills a helpless PC is totally based on DM choice. There are as many reasons why a mook wouldn't (even down to pure laziness of not checking each body) as there are conjectures why they would. This is even more true with animals (who are more likely to drag off a kill and eat it, leaving the rest until a later time... or even abandoning them). While a PC or two can certainly die from bad rolls, the only way that a TPK can happen is by a DM choosing to have the mooks behave in a manner that would do so.</p><p></p><p>Now, as I talked about up-thread, some groups are ok with this line of reasoning. In fact, some players would follow the logic to the point where they would be upset if a DM didn't TPK them. That's perfectly OK. But it's not more "logical," or "hardcore," or "simulationist," or even "game as war" than other logical outcomes (even in most combat situations, soldiers don't finish off wounded enemies; in history those who did often got very unsavory reputations... See Banastre Tarleton)... often it is less so. It is dependent on the social contract shared by the players and the GM as to what the "logical" outcome should be (i.e. what the fair choices are for the DM).</p><p></p><p>As an aside, this is one reason I am glad that 5e doesn't include an instant-death coup de grace option. Use of this by a DM is almost always a dick move. Now, certain tables may see the process as a logical one, and therefore accept the DM's choice. But that doesn't minimize the fact that, whatever rationale is present, the DM is purposely destroying a PC (an item of great value to the player) where the player has no such reciprocal power over the DM.</p><p></p><p>To the OPs situation: the PCs were in an encounter they could not survive outside of the conditions set by the adventure (that the dragon would not use its breath weapon against the PCs and it would retreat after a minor amount of damage). The DM ran the encounter without noticing those parameters and the PCs died in one hit. Please show me how the characters died by their own poor choices in this (especially since the encounter was designed for them to fight the dragon!)? In this case, the DM made an error in judgment (not a malicious one, for sure), and he chose to TPK them. The DM then retconned the results because of his mistake. I think this is both honorable and laudable. It takes a tremendous amount of character for a person to admit that he was wrong, especially in a position of absolute authority like a DM. The OP should be praised for doing the right thing here, especially since his group seems to share his opinion of what is "fair."</p><p></p><p>To your comments: when an event occurs where the logical outcome of the players choices would be for the players to lose, and they do so, I don't think you normally need to tell them, "That was stupid." It's usually pretty obvious. You may need to explain the logic of why you decided the unconscious and stable PCs would be killed. That will tell you what kind of group you are playing in...</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 6358778, member: 6777843"] I'm going to have to disagree with you here. In fact, I'm going to make a blanket statement here that might sound controversial, but I think is completely totally true. [B]Bad luck, or randomness, NEVER causes TPKs. TPKs are always a DM's choice[/B]. Think about the actual odds of a TPK by dice. You would have to have every PC suffer enough damage simultaneously to drop them to negative con, which I would argue is an encounter the DM has designed to kill the PCs (see my earlier post about the logic of game results). Or, through combat, each PC would have to be reduced to zero, then fail three death saves before they passed three. The odds on this happening to 4-5 characters is pretty slim. Even in a case where it is logical for all of the PCs to be knocked to zero (surrounded by mobs), everyone failing the death saves is still highly unlikely. Death normally comes in this situation from the DM [I]choosing[/I] to have the mobs kill the unconscious PCs. Now, people can argue about what goblins would do until the cows come home, but the fact that any mook kills a helpless PC is totally based on DM choice. There are as many reasons why a mook wouldn't (even down to pure laziness of not checking each body) as there are conjectures why they would. This is even more true with animals (who are more likely to drag off a kill and eat it, leaving the rest until a later time... or even abandoning them). While a PC or two can certainly die from bad rolls, the only way that a TPK can happen is by a DM choosing to have the mooks behave in a manner that would do so. Now, as I talked about up-thread, some groups are ok with this line of reasoning. In fact, some players would follow the logic to the point where they would be upset if a DM didn't TPK them. That's perfectly OK. But it's not more "logical," or "hardcore," or "simulationist," or even "game as war" than other logical outcomes (even in most combat situations, soldiers don't finish off wounded enemies; in history those who did often got very unsavory reputations... See Banastre Tarleton)... often it is less so. It is dependent on the social contract shared by the players and the GM as to what the "logical" outcome should be (i.e. what the fair choices are for the DM). As an aside, this is one reason I am glad that 5e doesn't include an instant-death coup de grace option. Use of this by a DM is almost always a dick move. Now, certain tables may see the process as a logical one, and therefore accept the DM's choice. But that doesn't minimize the fact that, whatever rationale is present, the DM is purposely destroying a PC (an item of great value to the player) where the player has no such reciprocal power over the DM. To the OPs situation: the PCs were in an encounter they could not survive outside of the conditions set by the adventure (that the dragon would not use its breath weapon against the PCs and it would retreat after a minor amount of damage). The DM ran the encounter without noticing those parameters and the PCs died in one hit. Please show me how the characters died by their own poor choices in this (especially since the encounter was designed for them to fight the dragon!)? In this case, the DM made an error in judgment (not a malicious one, for sure), and he chose to TPK them. The DM then retconned the results because of his mistake. I think this is both honorable and laudable. It takes a tremendous amount of character for a person to admit that he was wrong, especially in a position of absolute authority like a DM. The OP should be praised for doing the right thing here, especially since his group seems to share his opinion of what is "fair." To your comments: when an event occurs where the logical outcome of the players choices would be for the players to lose, and they do so, I don't think you normally need to tell them, "That was stupid." It's usually pretty obvious. You may need to explain the logic of why you decided the unconscious and stable PCs would be killed. That will tell you what kind of group you are playing in... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Egregious TPK retcon in Hoard of the Dragon Queen
Top