Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Egregious TPK retcon in Hoard of the Dragon Queen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eirikrautha" data-source="post: 6359027" data-attributes="member: 6777843"><p>I, too, have suffered many party <strong>defeats</strong> due to stupidity on our part. Likewise, we have had <strong>TPK</strong>s because our table agreed it would be the correct outcome of a particular defeat that left us helpless. But the mechanics (randomness) used in the game have never TPKed us, becuase it can't (outside of a one-in-a-million chance). If you look at my first post in this thread, I am addressing a particular idea: that random rolls in 5e D&D should lead to occasional or even frequent TPKs. That is false. The mechanics of this game make it almost impossible to TPK. It is occasionally likely that a party could find itself incapacitated or dropped to zero hp just by poor rolls against a foe that outmatches them. Smart tables have reached some kind of consensus as to what they expect to happen in those cases. But the decision to TPK them is always a DM decision.</p><p></p><p></p><p></p><p>That might be one social contract that you make at your table. Player behavior might determine monster actions. But it's not the "right" way or the only way. It should be determined by the expectations of the table. It is perfectly legitimate to have players that slaughter every enemy in sight, yet get dumped by the road after getting knocked out. It's a feature of playstyle, NOT mechanics.</p><p></p><p></p><p></p><p>Equating a PC with an NPC is a bit petty, actually. As DM, you can replace any NPC you want, at any power level or capacity, instantly. A Player must level their character, and has only one. It's a bit like a billionare who wrecks his Ford Escort into your Ford Escort and says, "No big deal; We both lost a car." You have a heck of a lot more invested in your car than he does.</p><p></p><p>Now, I would agree that a PC who (without the table understanding that this type of game will be played) attacks your quest-giver NPC, tries to loot the townsfolk, and works against your established style IS being a dick. No question. That's why the table's social contract is so important. But PCs and the DM are different. They have different roles in the game. If your are unable to have fun in the role that your players expect you to function (especially at a table that is not looking for a DM in competition against them), then it's time to pass the DMing chores to another person. If your players are on-board with your style and logic, then have fun! The game's mechanics determine neither.</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 6359027, member: 6777843"] I, too, have suffered many party [B]defeats[/B] due to stupidity on our part. Likewise, we have had [B]TPK[/B]s because our table agreed it would be the correct outcome of a particular defeat that left us helpless. But the mechanics (randomness) used in the game have never TPKed us, becuase it can't (outside of a one-in-a-million chance). If you look at my first post in this thread, I am addressing a particular idea: that random rolls in 5e D&D should lead to occasional or even frequent TPKs. That is false. The mechanics of this game make it almost impossible to TPK. It is occasionally likely that a party could find itself incapacitated or dropped to zero hp just by poor rolls against a foe that outmatches them. Smart tables have reached some kind of consensus as to what they expect to happen in those cases. But the decision to TPK them is always a DM decision. That might be one social contract that you make at your table. Player behavior might determine monster actions. But it's not the "right" way or the only way. It should be determined by the expectations of the table. It is perfectly legitimate to have players that slaughter every enemy in sight, yet get dumped by the road after getting knocked out. It's a feature of playstyle, NOT mechanics. Equating a PC with an NPC is a bit petty, actually. As DM, you can replace any NPC you want, at any power level or capacity, instantly. A Player must level their character, and has only one. It's a bit like a billionare who wrecks his Ford Escort into your Ford Escort and says, "No big deal; We both lost a car." You have a heck of a lot more invested in your car than he does. Now, I would agree that a PC who (without the table understanding that this type of game will be played) attacks your quest-giver NPC, tries to loot the townsfolk, and works against your established style IS being a dick. No question. That's why the table's social contract is so important. But PCs and the DM are different. They have different roles in the game. If your are unable to have fun in the role that your players expect you to function (especially at a table that is not looking for a DM in competition against them), then it's time to pass the DMing chores to another person. If your players are on-board with your style and logic, then have fun! The game's mechanics determine neither. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Egregious TPK retcon in Hoard of the Dragon Queen
Top