comrade raoul
Explorer
Note that the subject line is off; what follows are actually nine feats, not eight (I suppose I just can't count). They are rather varied; two feats that help flesh out a character's personality or background and relate to skill checks in specific situations; two feats that build on the wizard's Spell Mastery feat in what I take to be interesting ways; two equivalents to Weapon Focus and Weapon Specialization that apply to armor instead of weapons; a melee feat designed (unlike most of the PH feats) to improve a character's ability to attack a single opponent sequentially; and two ranged combat feats. Please note whether these seem balanced or useful; advice as to better names or clearer descriptions would also help.
Allure [General]
You are exceptionally attractive, causing others to stop and pay attention.
Prerequisites: Cha 13+
Benefit: You gain a +2 bonus to all Charisma checks and Charisma-based skill checks when dealing with creatures who consider beings of your race and gender to be potential sexual partners.
Armor Focus [General]
You are especially good at wearing a certain type of armor.
Prerequisite: Armor Proficiency (light, medium, or heavy), Base attack bonus +1 or higher
Benefit: Choose a certain type of armor, such as full plate or the chain shirt. When wearing that type of armor, increase your maximum Dexterity bonus to AC in that armor by +1 and reduce the armor check penalty of that armor by –2. You can also get into and out of your chosen armor in half the normal time.
Armor Specialization [Special]
You are an expert at wearing a certain type of armor.
Prerequisite: Armor Focus, Base attack bonus +1 or higher, Fighter level 4th+
Benefit: Choose a certain type of armor; one that you've already taken the Armor Focus feat with. Increase the armor bonus provided by that type of armor by +1. Further, your chosen armor does not reduce your speed (as medium or heavy armor normally does), and you may sleep in armor you're specialized with without adverse effects.
Dilettante [General]
You know a little bit about almost everything.
Prerequisite: Int 17+
Benefit: You use double your Intelligence modifier when making untrained Knowledge checks. If you make a Knowledge check trained (when checking a Knowledge skill that you actually have ranks in), you may choose to use either twice your Intelligence modifier or your ranks in the appropriate Knowledge skill, whichever yields the better bonus.
Follow-Through [General]
You can build on the momentum of your powerful two-hand attacks.
Prerequisite: Str 17+, Power Attack, Cleave, Base attack bonus +6 or higher
Benefit: If you successfully hit an opponent with a two-handed melee weapon, you gain a +1 bonus to all subsequent melee attack and damage rolls against that opponent until his next action. This benefit is cumulative, so two successful attacks in the same round yield a +2 bonus to attack and damage rolls on your third attack. You can't use this feat with a light weapon.
Greater Spell Mastery [Special]
You have become so familiar with a single spell that you can cast it spontaneously.
Prerequisite: Spell Mastery, 1st level wizard
Benefit: Choose a single spell that you've previously taken the Spell Mastery feat with. At any time, you may sacrifice a spell you have prepared in order to cast your chosen spell. The spell you sacrifice must be of the same level as your chosen spell or higher (counting all modifications due to metamagic feats). You can apply any metamagic feats you have to your chosen spell when you cast it, so long as you sacrifice a prepared spell of a suitably high level.
Instinctive Shot [General]
Your intuition guides your hand when you use a ranged weapon to fire at a distance.
Prerequisite: Wis 15+, Point Blank Shot, Far Shot
Benefit: When making a ranged attack at a distance of one or more range increments, you may reduce your range penalty by an amount equal to your Wisdom bonus. This feat can eliminate your range penalty by reducing it to 0, but can't provide a bonus to your attack roll.
Masterful Counterspell [Special]
You can spontaneously counter spells that you know especially well.
Prerequisite: Spell Mastery, 1st level wizard, Spellcraft 5 ranks
Benefit: When attempting to counter an opposing caster's spell with a spell that you have taken the Spell Mastery feat with, you may spontaneously convert a spell you have prepared into a spell appropriate for the counterspell. You may convert any spell that you prepared with a slot of an equal or higher level than the spell you mean to use for the counterspell.
Reflexive Shot [General]
You have an uncanny ability to shoot opponents who leave even a slight opening.
Prerequisite: Dex 17+, Point Blank Shot, Far Shot, Wis 15+, Instinctive Shot, Combat Reflexes, Lightning Reflexes, Base attack bonus +8 or higher
Benefit: When any opponent within 30 feet performs an action (other than a move action) that would normally provoke an attack of opportunity, you may use a ranged weapon to make an attack of opportunity against him. This is just like a normal attack of opportunity, except that it doesn't apply to movement and you can make the attack with a ranged weapon.
Normal: Ranged weapons cannot be used for attacks of opportunity.
edit: Oh, and by the way -- Armor Focus, Armor Specialization, Follow-Through, Instinctive Shot, and Reflexive Shot should be selectable as bonus feats for fighters. Greater Spell Mastery and Masterful Counterspell should be selectable as bonus feats for wizards.
Allure [General]
You are exceptionally attractive, causing others to stop and pay attention.
Prerequisites: Cha 13+
Benefit: You gain a +2 bonus to all Charisma checks and Charisma-based skill checks when dealing with creatures who consider beings of your race and gender to be potential sexual partners.
Armor Focus [General]
You are especially good at wearing a certain type of armor.
Prerequisite: Armor Proficiency (light, medium, or heavy), Base attack bonus +1 or higher
Benefit: Choose a certain type of armor, such as full plate or the chain shirt. When wearing that type of armor, increase your maximum Dexterity bonus to AC in that armor by +1 and reduce the armor check penalty of that armor by –2. You can also get into and out of your chosen armor in half the normal time.
Armor Specialization [Special]
You are an expert at wearing a certain type of armor.
Prerequisite: Armor Focus, Base attack bonus +1 or higher, Fighter level 4th+
Benefit: Choose a certain type of armor; one that you've already taken the Armor Focus feat with. Increase the armor bonus provided by that type of armor by +1. Further, your chosen armor does not reduce your speed (as medium or heavy armor normally does), and you may sleep in armor you're specialized with without adverse effects.
Dilettante [General]
You know a little bit about almost everything.
Prerequisite: Int 17+
Benefit: You use double your Intelligence modifier when making untrained Knowledge checks. If you make a Knowledge check trained (when checking a Knowledge skill that you actually have ranks in), you may choose to use either twice your Intelligence modifier or your ranks in the appropriate Knowledge skill, whichever yields the better bonus.
Follow-Through [General]
You can build on the momentum of your powerful two-hand attacks.
Prerequisite: Str 17+, Power Attack, Cleave, Base attack bonus +6 or higher
Benefit: If you successfully hit an opponent with a two-handed melee weapon, you gain a +1 bonus to all subsequent melee attack and damage rolls against that opponent until his next action. This benefit is cumulative, so two successful attacks in the same round yield a +2 bonus to attack and damage rolls on your third attack. You can't use this feat with a light weapon.
Greater Spell Mastery [Special]
You have become so familiar with a single spell that you can cast it spontaneously.
Prerequisite: Spell Mastery, 1st level wizard
Benefit: Choose a single spell that you've previously taken the Spell Mastery feat with. At any time, you may sacrifice a spell you have prepared in order to cast your chosen spell. The spell you sacrifice must be of the same level as your chosen spell or higher (counting all modifications due to metamagic feats). You can apply any metamagic feats you have to your chosen spell when you cast it, so long as you sacrifice a prepared spell of a suitably high level.
Instinctive Shot [General]
Your intuition guides your hand when you use a ranged weapon to fire at a distance.
Prerequisite: Wis 15+, Point Blank Shot, Far Shot
Benefit: When making a ranged attack at a distance of one or more range increments, you may reduce your range penalty by an amount equal to your Wisdom bonus. This feat can eliminate your range penalty by reducing it to 0, but can't provide a bonus to your attack roll.
Masterful Counterspell [Special]
You can spontaneously counter spells that you know especially well.
Prerequisite: Spell Mastery, 1st level wizard, Spellcraft 5 ranks
Benefit: When attempting to counter an opposing caster's spell with a spell that you have taken the Spell Mastery feat with, you may spontaneously convert a spell you have prepared into a spell appropriate for the counterspell. You may convert any spell that you prepared with a slot of an equal or higher level than the spell you mean to use for the counterspell.
Reflexive Shot [General]
You have an uncanny ability to shoot opponents who leave even a slight opening.
Prerequisite: Dex 17+, Point Blank Shot, Far Shot, Wis 15+, Instinctive Shot, Combat Reflexes, Lightning Reflexes, Base attack bonus +8 or higher
Benefit: When any opponent within 30 feet performs an action (other than a move action) that would normally provoke an attack of opportunity, you may use a ranged weapon to make an attack of opportunity against him. This is just like a normal attack of opportunity, except that it doesn't apply to movement and you can make the attack with a ranged weapon.
Normal: Ranged weapons cannot be used for attacks of opportunity.
edit: Oh, and by the way -- Armor Focus, Armor Specialization, Follow-Through, Instinctive Shot, and Reflexive Shot should be selectable as bonus feats for fighters. Greater Spell Mastery and Masterful Counterspell should be selectable as bonus feats for wizards.
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