der_kluge
Adventurer
My party:
(all 10th level)
Half-orc Barbarian (he's actually a minotaur, but he's equivalent in strength to a half-orc)
Dwarven Fighter
Human Rogue
Human Cleric
Human Sorcerer
Human Fighter/Wizard/Spellsword
They are generally tougher than average PCs, since we started at 9th, and they tweaked their magic items to fit their personal preference.
I'm trying to design an encounter of Slaad for them to fight.
What I'm thinking is:
4 Reds + 2 Blues + 1 Green = ?TPK, or not?
I want something *just* on the verge of a TPK, but obviously I don't want a TPK. They will be fully healed and rested.
for reference:
Red = CR 7
Blue = CR 8
Green = CR 9
Green also has some NASTY spell-like abilities usable at will, most significantly chaos hammer. Blues have hold person, usable at will.
(all 10th level)
Half-orc Barbarian (he's actually a minotaur, but he's equivalent in strength to a half-orc)
Dwarven Fighter
Human Rogue
Human Cleric
Human Sorcerer
Human Fighter/Wizard/Spellsword
They are generally tougher than average PCs, since we started at 9th, and they tweaked their magic items to fit their personal preference.
I'm trying to design an encounter of Slaad for them to fight.
What I'm thinking is:
4 Reds + 2 Blues + 1 Green = ?TPK, or not?
I want something *just* on the verge of a TPK, but obviously I don't want a TPK. They will be fully healed and rested.
for reference:
Red = CR 7
Blue = CR 8
Green = CR 9
Green also has some NASTY spell-like abilities usable at will, most significantly chaos hammer. Blues have hold person, usable at will.