ElectricDragon
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Veil of Shadows
The spirits of the night were first recorded soon after Kanelon Starsword, a powerful soulless knight, sometimes known as the Keeper, started his studies into the creation of the Veil of Shadows. He finished the arcane construct and began to implement its powers across his empire, calling and commanding many incorporeal undead to fuel his armies. Spectre cadres and wraith squads protected his flanks, and companies of shadows roamed behind the lines as his secret police. He relied on ghouls, ghasts, and wights for his main force. He had a royal guard of ghosts, a dozen maleficent beings, while spirits of the night worked as guards, spies, and scouts. Sages call this time the Age of Shadows because of all the shadowy creatures that made their first recorded appearances then. Erevann, a well-known bard insists that the artifact created by Starsword was either directly or indirectly to blame for the appearance of all these shadowy creatures.
The Veil of Shadows appears as spun black silk, exceptionally thin and durable. When worn, the veil can easily be seen through by the wearer, though the wearer appears as a malformed person to others while wearing the veil. The veil must be worn to activate any of the major powers, minor powers, or the minor malevolent effect (Charisma penalty); but ownership is enough to activate the major malevolent effect. The veil takes up no body slot and can be worn over armor and other worn magic items. The veil covers the face and head of the wearer, hanging down to the chest.
History: The veil is said to allow its wearer to see through shadows and move as one, as well as giving its wearer the ability to command all shadowy creatures with only a thought. This artifact is believed to have been built by the soulless knight, Kanelon Starsword, eons ago when he ruled the known world, as a means of expanding his influence over undead (particularly incorporeal undead). Unbeknownst to the feared soulless knight, his creation was flawed from the start for the final act of creating the veil was to meld the soulless knight’s greatsword soul weapon into the veil as instructed by Nethrancor. Supposedly, the veil would then become the repository of his essence and allow him to return at full hit points even if his soul armor were destroyed. The duped soulless knight ensured that he was the first victim of the veil. Ancient tales say he was destroyed eons ago but there is no mention of what happened to the veil.
Powers:
Command Undead (Major Power): The wearer of the veil can command incorporeal undead as a 20th level evil cleric up to six times per day. For purposes of this ability, the wearer’s Charisma modifier gains a +10 enhancement bonus for turning checks and turning damage rolls. Even incorporeal undead creatures normally immune to commanding are affected by this ability.
Creatures that would normally be rebuked instead of commanded are instead commanded.
Corporeal undead are immune to commanding or rebuking from this artifact. Command lasts until the next sunrise hits the veil. There is no limit to the number of Hit Dice of incorporeal undead that can be commanded by the veil. Commanding undead is a standard action that does not provoke attacks of opportunity. The veil must be owned to activate this ability.
Shadow Form (Major Power): The wearer of the veil can use shadow form upon himself as often as desired. Shadow form is the ability to assume the shape of a living shadow for up to 40 minutes per use and gain all the properties of the gaseous form spell. This ability is activated as if by a 20th level caster and is a standard action that does not provoke attacks of opportunity. The veil must be worn to activate this ability.
Ghost Touch (Minor Power): The veil is empowered with the ghost touch ability so that incorporeal and corporeal creatures alike can use it and have no trouble touching or being touched by incorporeal creatures. The veil must be worn to use this ability; it is constant as long as the veil is worn.
See Incorporeal (Minor Power): The wearer sees all incorporeal creatures outlined in a blue light that makes them easy to spot (+10 to Spot checks to notice incorporeal creatures). This allows pinpointing such creatures as a free action. The veil must be worn to use this ability; it is constant as long as the veil is worn.
See Through Shadows (Minor Power): The wearer can see through shadows as if they didn’t exist. This is neither low-light vision nor darkvision, just a piercing of the shadows as if they did not exist for whatever vision type the wearer possesses. This essentially extends low-light vision and normal vision to virtually unlimited distances. Spot modifiers for distance do not apply. Vision is limited only by physical obstructions (though smoke, mist, and fog still have their usual effects). Darkvision cannot be used with the veil, as darkness does not exist for the wearer. This also gives total immunity to all spells with the [Darkness] descriptor and makes the wearer unable to use shadows for hiding (he can’t see them). The veil must be worn to activate this ability; it is constant as long as the veil is worn.
Curses:
Minor Malevolent Effect: The wearer’s Charisma is reduced by 6 for all purposes other than those named herein. This is a temporary adjustment; when the veil is removed, the wearer’s Charisma score returns to normal. This is a profane penalty. The veil must be worn to suffer this penalty.
Major Malevolent Effect: Ownership of the veil means that the wearer will eventually become a soulless knight (if of high enough level [13+]) or a spirit of the night otherwise. Creatures changed into soulless knights have no soul weapon and no soul armor. Their essence is tied to the veil itself. Unlike normal soulless knights, if they are destroyed; they cannot reform, because they have no soul weapon in which their essence is stored, and the veil devours their essence to power its abilities. Spirits of the night created by the veil are also devoured upon their expiration.
The process of becoming a soulless knight or spirit of the night from owning the veil happens slowly: only after the owner has used any of the major powers a total of nine times. The veil need not be worn (or even carried) during this time to activate this malevolent effect; ownership is enough to activate this curse. This effect will happen after the owner has activated a major power nine times, no matter how many different major powers are activated and no matter how many planes separate the veil and its owner. Undead creatures who use the veil are unaffected by this curse so the veil is usually found in the possession of and worn by some type of undead (usually a spirit of the night or a soulless knight). The number of planes that separate a destroyed soulless knight created by the veil or a destroyed spirit of the night created by the veil and the Veil of Shadows does not matter: the undead’s essence is tied to the artifact. A wish or miracle can be used to reset the major power usage number, but only before the ninth usage. Deities of at least Lesser status can also reset this number. Intermediate and Greater Deities can remove ownership of the veil as long as the veil is then abandoned.
Veil of Shadows
Type: Small Object
Wt.: 1 lb.
Hardness: 3
Hit Points: 20
Saves: Fort +20, Ref +20, Will +20
Damage, even enough to destroy the veil, is repaired overnight. Physically (temporarily) destroying the veil does not change ownership.
Object: The veil is immune to acid, cold, lightning, and sonic energy. It takes half damage from fire. It is not subject to critical hits, nonlethal damage, ability drain, energy drain, fatigue, and exhaustion effects. It has immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. It is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It repairs all physical damage overnight.
Suggested Means of Destruction:
The Veil of Shadows can only be destroyed in one specific way. Unfortunately, Kanelon Starsword, knowing this, began a campaign of misinformation by forging ancient texts and changing their wording in this respect. Because of this, many ways are said to be able to destroy the veil; chief among them is the following method:
The spirits of the night were first recorded soon after Kanelon Starsword, a powerful soulless knight, sometimes known as the Keeper, started his studies into the creation of the Veil of Shadows. He finished the arcane construct and began to implement its powers across his empire, calling and commanding many incorporeal undead to fuel his armies. Spectre cadres and wraith squads protected his flanks, and companies of shadows roamed behind the lines as his secret police. He relied on ghouls, ghasts, and wights for his main force. He had a royal guard of ghosts, a dozen maleficent beings, while spirits of the night worked as guards, spies, and scouts. Sages call this time the Age of Shadows because of all the shadowy creatures that made their first recorded appearances then. Erevann, a well-known bard insists that the artifact created by Starsword was either directly or indirectly to blame for the appearance of all these shadowy creatures.
The Veil of Shadows appears as spun black silk, exceptionally thin and durable. When worn, the veil can easily be seen through by the wearer, though the wearer appears as a malformed person to others while wearing the veil. The veil must be worn to activate any of the major powers, minor powers, or the minor malevolent effect (Charisma penalty); but ownership is enough to activate the major malevolent effect. The veil takes up no body slot and can be worn over armor and other worn magic items. The veil covers the face and head of the wearer, hanging down to the chest.
History: The veil is said to allow its wearer to see through shadows and move as one, as well as giving its wearer the ability to command all shadowy creatures with only a thought. This artifact is believed to have been built by the soulless knight, Kanelon Starsword, eons ago when he ruled the known world, as a means of expanding his influence over undead (particularly incorporeal undead). Unbeknownst to the feared soulless knight, his creation was flawed from the start for the final act of creating the veil was to meld the soulless knight’s greatsword soul weapon into the veil as instructed by Nethrancor. Supposedly, the veil would then become the repository of his essence and allow him to return at full hit points even if his soul armor were destroyed. The duped soulless knight ensured that he was the first victim of the veil. Ancient tales say he was destroyed eons ago but there is no mention of what happened to the veil.
Powers:
Command Undead (Major Power): The wearer of the veil can command incorporeal undead as a 20th level evil cleric up to six times per day. For purposes of this ability, the wearer’s Charisma modifier gains a +10 enhancement bonus for turning checks and turning damage rolls. Even incorporeal undead creatures normally immune to commanding are affected by this ability.
Creatures that would normally be rebuked instead of commanded are instead commanded.
Corporeal undead are immune to commanding or rebuking from this artifact. Command lasts until the next sunrise hits the veil. There is no limit to the number of Hit Dice of incorporeal undead that can be commanded by the veil. Commanding undead is a standard action that does not provoke attacks of opportunity. The veil must be owned to activate this ability.
Shadow Form (Major Power): The wearer of the veil can use shadow form upon himself as often as desired. Shadow form is the ability to assume the shape of a living shadow for up to 40 minutes per use and gain all the properties of the gaseous form spell. This ability is activated as if by a 20th level caster and is a standard action that does not provoke attacks of opportunity. The veil must be worn to activate this ability.
Ghost Touch (Minor Power): The veil is empowered with the ghost touch ability so that incorporeal and corporeal creatures alike can use it and have no trouble touching or being touched by incorporeal creatures. The veil must be worn to use this ability; it is constant as long as the veil is worn.
See Incorporeal (Minor Power): The wearer sees all incorporeal creatures outlined in a blue light that makes them easy to spot (+10 to Spot checks to notice incorporeal creatures). This allows pinpointing such creatures as a free action. The veil must be worn to use this ability; it is constant as long as the veil is worn.
See Through Shadows (Minor Power): The wearer can see through shadows as if they didn’t exist. This is neither low-light vision nor darkvision, just a piercing of the shadows as if they did not exist for whatever vision type the wearer possesses. This essentially extends low-light vision and normal vision to virtually unlimited distances. Spot modifiers for distance do not apply. Vision is limited only by physical obstructions (though smoke, mist, and fog still have their usual effects). Darkvision cannot be used with the veil, as darkness does not exist for the wearer. This also gives total immunity to all spells with the [Darkness] descriptor and makes the wearer unable to use shadows for hiding (he can’t see them). The veil must be worn to activate this ability; it is constant as long as the veil is worn.
Curses:
Minor Malevolent Effect: The wearer’s Charisma is reduced by 6 for all purposes other than those named herein. This is a temporary adjustment; when the veil is removed, the wearer’s Charisma score returns to normal. This is a profane penalty. The veil must be worn to suffer this penalty.
Major Malevolent Effect: Ownership of the veil means that the wearer will eventually become a soulless knight (if of high enough level [13+]) or a spirit of the night otherwise. Creatures changed into soulless knights have no soul weapon and no soul armor. Their essence is tied to the veil itself. Unlike normal soulless knights, if they are destroyed; they cannot reform, because they have no soul weapon in which their essence is stored, and the veil devours their essence to power its abilities. Spirits of the night created by the veil are also devoured upon their expiration.
The process of becoming a soulless knight or spirit of the night from owning the veil happens slowly: only after the owner has used any of the major powers a total of nine times. The veil need not be worn (or even carried) during this time to activate this malevolent effect; ownership is enough to activate this curse. This effect will happen after the owner has activated a major power nine times, no matter how many different major powers are activated and no matter how many planes separate the veil and its owner. Undead creatures who use the veil are unaffected by this curse so the veil is usually found in the possession of and worn by some type of undead (usually a spirit of the night or a soulless knight). The number of planes that separate a destroyed soulless knight created by the veil or a destroyed spirit of the night created by the veil and the Veil of Shadows does not matter: the undead’s essence is tied to the artifact. A wish or miracle can be used to reset the major power usage number, but only before the ninth usage. Deities of at least Lesser status can also reset this number. Intermediate and Greater Deities can remove ownership of the veil as long as the veil is then abandoned.
Veil of Shadows
Type: Small Object
Wt.: 1 lb.
Hardness: 3
Hit Points: 20
Saves: Fort +20, Ref +20, Will +20
Damage, even enough to destroy the veil, is repaired overnight. Physically (temporarily) destroying the veil does not change ownership.
Object: The veil is immune to acid, cold, lightning, and sonic energy. It takes half damage from fire. It is not subject to critical hits, nonlethal damage, ability drain, energy drain, fatigue, and exhaustion effects. It has immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. It is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It repairs all physical damage overnight.
Suggested Means of Destruction:
The Veil of Shadows can only be destroyed in one specific way. Unfortunately, Kanelon Starsword, knowing this, began a campaign of misinformation by forging ancient texts and changing their wording in this respect. Because of this, many ways are said to be able to destroy the veil; chief among them is the following method:
- The veil must be bathed in the pure light of creation for a year and a day. This will release all the captured essences and allow them to achieve their final reward, while the veil itself disintegrates into nothingness.
Some of the other commonly mentioned methods of destroying the Veil of Shadows are: - Transport it to the positive material plane and let it burn up.
- Drop it in the sun.
- Place it in the undying light of the sun god.
- Research and name each creature that has ever been devoured by the veil; and using powerful magics, resurrect them all in sunlight.
- Build a temple dedicated to light and use the veil as a canopy over a special divine ceremony to be conducted on the first summer solstice in that temple.
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