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<blockquote data-quote="Mesh Hong" data-source="post: 5359269" data-attributes="member: 73463"><p>I don't want to derail the thread but I couldn't disgree more with the above statement.</p><p> </p><p>Stun is a very worthwhile status effect.</p><p> </p><p>I was actually going to bring up my slight distaste at the the Red Dragons ability to automatically end all Daze, Stun and Dominate effects at the end of its turn. While I am a strong believer that solos should be hard to lock down I tend to favour allowing them a saving throw at the beginning or end of their turn against any one effect (with or without their +5 bonus), including effects that normally do not allow a save.</p><p> </p><p>e.g.</p><p> </p><p><strong>Draconic Resilience</strong></p><p>The Red Dragon may make an unmodified saving throw at the start of its turn against any one ongoing effect it is currently subject to, this can include effects that normally do not allow a saving throw.</p><p> </p><p>Something like that gives a creature a <em>reasonable</em> chance of escaping being locked down while still also allowing a characters power to work as intended.</p><p> </p><p>However I understand that this sort of thing falls into the realms of personal taste, much like Solvarns hatred of Stun or my love of jam and cheese sandwiches.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5359269, member: 73463"] I don't want to derail the thread but I couldn't disgree more with the above statement. Stun is a very worthwhile status effect. I was actually going to bring up my slight distaste at the the Red Dragons ability to automatically end all Daze, Stun and Dominate effects at the end of its turn. While I am a strong believer that solos should be hard to lock down I tend to favour allowing them a saving throw at the beginning or end of their turn against any one effect (with or without their +5 bonus), including effects that normally do not allow a save. e.g. [B]Draconic Resilience[/B] The Red Dragon may make an unmodified saving throw at the start of its turn against any one ongoing effect it is currently subject to, this can include effects that normally do not allow a saving throw. Something like that gives a creature a [I]reasonable[/I] chance of escaping being locked down while still also allowing a characters power to work as intended. However I understand that this sort of thing falls into the realms of personal taste, much like Solvarns hatred of Stun or my love of jam and cheese sandwiches. [/QUOTE]
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