Also have grab rules changed in the essentials?
It used to be the player had the option of athletics or acrobatics vs the creature's fort or reflex (respectively). Now its a set DC?
Well, as long as stun is in the game, it should be an effect of frightful presence, IMO.
Stun should just be removed from the game altogether
Frightful Presence is not so much powerful as a waste of time.
Typically the Dragon uses it's action to stun almost the whole party. So it trades its turn for their turns achieving very little. It requires some work & the use of an AP to make it relevant.
Were it to add it back I would make it a free action when the Dragon first attacks & give the attack roll penalty.
I don't want to derail the thread but I couldn't disgree more with the above statement.
Stun is a very worthwhile status effect.
I was actually going to bring up my slight distaste at the the Red Dragons ability to automatically end all Daze, Stun and Dominate effects at the end of its turn. While I am a strong believer that solos should be hard to lock down I tend to favour allowing them a saving throw at the beginning or end of their turn against any one effect (with or without their +5 bonus), including effects that normally do not allow a save.