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<blockquote data-quote="MrMyth" data-source="post: 5360367" data-attributes="member: 61155"><p>Yeah, my preferred way to run MM1 dragons was to have them conserve resources until bloodied. It both makes sense (why would the Dragon even <em>bother</em> with true effort until shown the PCs are an actual threat?) and can really put the fear into the players - following a Bloodied Breath with Frightful Presence, an AP, and the next round, another AP and regular action... with a good chance of a second Breath somewhere in there. </p><p> </p><p>Definitely puts the group on the defensive real fast - but also only at a point when the dragon is nearing death, so makes them feel like they really need to start working for their victory. </p><p> </p><p>Anyway, in regards to the new dragon... I like the design in general. I don't think Frightful Presence <em>needed</em> to be removed, but do get why they did it. I don't think Stun needs to leave the game entirely, but I do like it extremely rare... but some want it gone for good, and that seems to be informing new design. I would have preferred if they instead just redesigned it, myself. On the other hand, I like Larrin's take on it - you don't need in-game fear if you can genuinely scare the players directly!</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5360367, member: 61155"] Yeah, my preferred way to run MM1 dragons was to have them conserve resources until bloodied. It both makes sense (why would the Dragon even [I]bother[/I] with true effort until shown the PCs are an actual threat?) and can really put the fear into the players - following a Bloodied Breath with Frightful Presence, an AP, and the next round, another AP and regular action... with a good chance of a second Breath somewhere in there. Definitely puts the group on the defensive real fast - but also only at a point when the dragon is nearing death, so makes them feel like they really need to start working for their victory. Anyway, in regards to the new dragon... I like the design in general. I don't think Frightful Presence [I]needed[/I] to be removed, but do get why they did it. I don't think Stun needs to leave the game entirely, but I do like it extremely rare... but some want it gone for good, and that seems to be informing new design. I would have preferred if they instead just redesigned it, myself. On the other hand, I like Larrin's take on it - you don't need in-game fear if you can genuinely scare the players directly! [/QUOTE]
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