Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elder Red Dragon preview is up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5364663" data-attributes="member: 78116"><p>They are in the core for essentials actually, Superior Will is the improved will maths feat. For a cheap price of 15 wis or charisma, you can make a character that is very resistant to stun effects.</p><p></p><p>Not to mention all the other feats, paths and epic destinies that make you highly resistant (or even immune in some EDs cases) to being stunned. Stunned frankly is not as useful for a monster at paragon/epic as simply being able to attack more and inflict damage. Damage kills PCs, stunning them merely annoys them and doesn't work a good chunk of the time anyway.</p><p></p><p>Epic will is +4 to Will Defense and a saving throw at the beginning of your turn against debilitating status effects.</p><p></p><p>This is not an assumption. If you have the Will, <em>you take that feat in a good chunk of cases</em>.</p><p></p><p>When you're chain dominated constantly because your will defense sucks and spend more time hitting your allies than you do the enemy, feats like Epic Will become more than somewhat required.</p><p></p><p>Not that there aren't a lot of other ways of completely negating stun/dominate now for <em>many</em> characters. Direct damage is far better for solos and if they waste a round doing no damage, it just leads to extending a fight: Not making it exciting.</p><p></p><p>This is finally what Wizards have figured out. I personally haven't used a solo with an AoE stun attack now in a few months. I use single target stun/dominate effects though, but they come with damage or immediate attacks (or in the case of many no-damage dominates, are minor actions). The worst status effect I usually impose is an AoE daze + damage. I just find the game is better off when creatures and PCs can actually act.</p><p></p><p>An endless war where everyone is trying to stack stuns/dazes onto one another, without actually killing anything is boring and leads to 90% of the "Epic level is a grind problem". Remove the endless status effect metagame and suddenly you have a fun, exciting epic level that is about killing things faster than they kill you. </p><p></p><p>Quite frankly, nerfing the crap out of stun/dominate/daze through monster powers (like instinctive action and action recovery) and by giving PCs items, feats, EDs and PPs to deal with it has been the best decision by wizards. Epic and even paragon tier play far better now than they did previously. Bear in mind until monsters like solos started to get ways of genuinely just canceling/dealing with stun/daze/dominate high level 4E essentially was about chaining until end of next turn stun/dominate/daze effects on solos until dead. You had long grindfest fights where the creature did nothing, or alternatively where it repeatedly stunned PCs or similar and did nothing anyway (due to doing pittance for damage).</p><p></p><p>I do not lament the loss of pointless fight extenders. If anyone asks "What do you do about defenders?" the simple answer is: <em>Drop them</em>. You have the damage output to do that now.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5364663, member: 78116"] They are in the core for essentials actually, Superior Will is the improved will maths feat. For a cheap price of 15 wis or charisma, you can make a character that is very resistant to stun effects. Not to mention all the other feats, paths and epic destinies that make you highly resistant (or even immune in some EDs cases) to being stunned. Stunned frankly is not as useful for a monster at paragon/epic as simply being able to attack more and inflict damage. Damage kills PCs, stunning them merely annoys them and doesn't work a good chunk of the time anyway. Epic will is +4 to Will Defense and a saving throw at the beginning of your turn against debilitating status effects. This is not an assumption. If you have the Will, [I]you take that feat in a good chunk of cases[/I]. When you're chain dominated constantly because your will defense sucks and spend more time hitting your allies than you do the enemy, feats like Epic Will become more than somewhat required. Not that there aren't a lot of other ways of completely negating stun/dominate now for [I]many[/I] characters. Direct damage is far better for solos and if they waste a round doing no damage, it just leads to extending a fight: Not making it exciting. This is finally what Wizards have figured out. I personally haven't used a solo with an AoE stun attack now in a few months. I use single target stun/dominate effects though, but they come with damage or immediate attacks (or in the case of many no-damage dominates, are minor actions). The worst status effect I usually impose is an AoE daze + damage. I just find the game is better off when creatures and PCs can actually act. An endless war where everyone is trying to stack stuns/dazes onto one another, without actually killing anything is boring and leads to 90% of the "Epic level is a grind problem". Remove the endless status effect metagame and suddenly you have a fun, exciting epic level that is about killing things faster than they kill you. Quite frankly, nerfing the crap out of stun/dominate/daze through monster powers (like instinctive action and action recovery) and by giving PCs items, feats, EDs and PPs to deal with it has been the best decision by wizards. Epic and even paragon tier play far better now than they did previously. Bear in mind until monsters like solos started to get ways of genuinely just canceling/dealing with stun/daze/dominate high level 4E essentially was about chaining until end of next turn stun/dominate/daze effects on solos until dead. You had long grindfest fights where the creature did nothing, or alternatively where it repeatedly stunned PCs or similar and did nothing anyway (due to doing pittance for damage). I do not lament the loss of pointless fight extenders. If anyone asks "What do you do about defenders?" the simple answer is: [I]Drop them[/I]. You have the damage output to do that now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elder Red Dragon preview is up
Top