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<blockquote data-quote="turnip" data-source="post: 5365196" data-attributes="member: 95779"><p>Seems like a touched a raw nerve, there.</p><p></p><p>Let's see here....you need wisdom (common sense, perception, self-discipline, empathy) to gain effective combat superiority. </p><p>We can take a classic example from recent literature, and see if we can fit him in: Sandor Clegane from ASOIAF. Were I to draft up his stats, he'd have a wisdom of LESS THEN 10; probably in the 6-7 range. He is violent, rash, near-sociopathic in his lack of empathy, a drunk, and horrifically ill-tempered. These things are what makes him a hellish fighter - he is a terrifying weapon of destruction but would be either be nerfed to hell and back because of his horrid wisdom stat OR you'd have to ignore his stat in roleplaying to grant him his battlefield capabilities.</p><p></p><p>Just an example, mind you.</p><p></p><p>If anything, I'd tie the combat superiority to dexterity (hand-eye coordination, agility, <strong>reflexes</strong>, balance) not wisdom. I can't really think of any <em>wise</em> fighters in literature or history...maybe wise commanders (as in a warlord class)...</p><p></p><p>Also, for the roleplaying aspect, I feel that 4e has taken the stats way out there. So many classes rely on multiple high (12+) stats to gain access to basic attributes of the class that beginning characters are more and more like body-building philosophy-spouting quantum mechanics-solving circus acrobats, stat-wise. It's just an awkward mechanic sometimes.</p></blockquote><p></p>
[QUOTE="turnip, post: 5365196, member: 95779"] Seems like a touched a raw nerve, there. Let's see here....you need wisdom (common sense, perception, self-discipline, empathy) to gain effective combat superiority. We can take a classic example from recent literature, and see if we can fit him in: Sandor Clegane from ASOIAF. Were I to draft up his stats, he'd have a wisdom of LESS THEN 10; probably in the 6-7 range. He is violent, rash, near-sociopathic in his lack of empathy, a drunk, and horrifically ill-tempered. These things are what makes him a hellish fighter - he is a terrifying weapon of destruction but would be either be nerfed to hell and back because of his horrid wisdom stat OR you'd have to ignore his stat in roleplaying to grant him his battlefield capabilities. Just an example, mind you. If anything, I'd tie the combat superiority to dexterity (hand-eye coordination, agility, [b]reflexes[/b], balance) not wisdom. I can't really think of any [i]wise[/i] fighters in literature or history...maybe wise commanders (as in a warlord class)... Also, for the roleplaying aspect, I feel that 4e has taken the stats way out there. So many classes rely on multiple high (12+) stats to gain access to basic attributes of the class that beginning characters are more and more like body-building philosophy-spouting quantum mechanics-solving circus acrobats, stat-wise. It's just an awkward mechanic sometimes. [/QUOTE]
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