Elder Scrolls : Skyrim

In 4e? It's just money loss.


I'd say most of that was less to do with auto-leveling than with other quirks or defecits in Oblivion's structure. For instance, Oblivion's solution to handling difficult quests was to...well, lower the difficulty setting.

Oblivion's leveling system was simply defective. I went and did all the thief guild quests early on, and when i was done with them, I found I couldn't fight my way out of wet paper bag in other quests, which were more heavily combat-oriented. But that's not a reflection on auto-leveling enemies, just the lousy leveling system.

My point is, I think it's great for the challenge to evolve as your character evolves. Batman: Arkham City provides a fine example, with packs of thugs appear in deadlier configurations as Batman racks up upgrades. Compare to Assassin's Creed, where Ezio where enemies never evolve, and Ezio is essentially killing the same three types of guards from start to finish. I could kill them off in droves with no upgrades, so why do I care about receiving upgrades?

my wife got stuck in Oblivion playing a wizard, and leveling too fast where the monsters became tougher than she could handle.

I played a thief and did the assassins guild first. From there, taking a stealth approach to everything, I had no problem with any of the other guilds. I don't think I even cast any spells (except the default heal) during the wizards guild quests.

So for me, Oblivion's leveling system didn't get in my way, as I could sneak and assassinate every enemy, I seldom had straight on fights.
 

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Playing a High Elf caster-type. Mostly focusing on Destruction and Conjuration. I have found the Atronach summons very useful, especially when I can summon them into a narrow area to create a bottleneck strategy with enemies, or summoning them where they can attack enemies who have not noticed I am there yet and so will sometimes just stand there and get fireballed to death by my Flame Atronach.
 

Fount an amusing glitch on the 360, telling a follower to take all from a container lets them go past the weight limit and can be done multiple times. Used Lydia to mule 1400 weight units from the Mage College to my new house. However, the game seems like it is still tracking ownership of the container based on the follower, so if they take from a container owned by even the player, the items get a stolen flag. I do have the first update, but that was from a few days back, so maybe it has been fixed.

I have found the Atronach summons very useful
I find them required to keep on living for my squishy mage. I had wanted to use more undead, but the dead body requirement means relying on them in the MASSIVE overworld is impractical. To say NOTHING of how often allies drag their asses or fail to understand how to hop over an obstacle.

I'll still animate any big honking monsters I find for fun, but ranged support from the hottie in burnt bone bedwear or dropping the mighty glacier into melee just seems to work better.

Another bug happens when a follower using a soul trapping weapon and it somehow fills multiple soul gems from that single soul. Seems to be random. Can be useful, but can also put sucky souls in a grand or black soul gem since the next souls will go to the next highest gems.
 
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"Always"?

Roguelike?

Or, more contemporatively, Demon Souls?


This strikes me as an odd sentiment. In D&D, If my character is 15th level, why should I not expect 15th-level challenges? I need to lord over a 1st-level creature to feel like meteor swarm is a powerful spell? Won't it also feel powerful when cast on a dragon or balor?

My games have usually been more simulationist. If my players had their characters enter Borovia, and heard from a villager about Strahd von Zarovich was a really dangerous vampire lord who ruled the country and stole the villager's daughter, and that the last 10 champions who tried to take him down were slaughtered, they'd be silly to try and go after him. I'd obviously give in game warnings......but if you're level 1 and you decide to try to conquer Menzoberranzan on your own, your character will end up dead.

I don't make the habit of scaling *everything* in the game. Instead, there are challenges that I set up via foreshadowing, for later in the campaign.....but I then also provide paths to level appropriate challenges. If they insist on throwing themselves against the BBEG for the end of the campaign arc, before they're ready, their characters would not succeed "just because they're the PCs".

DragonAge is a good alternate example. You don't take your characters against the Arch Demon right at the beginning....you take your lumps, level up, gain information, gain allies, get better equipment etc. and prepare, before taking that challenge on.

Make sense?

Banshee
 

Hmm... Did you play Oblivion?

The challenge with their leveling system was that EVERYTHING leveled with you. You didn't just see bigger monsters. Those bandits at the bridge threatening you with rusty iron swords in level one? They're still threatening you, but now they have glass swords and daedric armor. Huh? If they've got thousands of gold of equipment, why are they hanging out by a bridge?

It also made it hard for you to beat some quests. Say you happen upon a quest that's too hard for you and you run away. Go off and level and now you can handle the quest, right? Nope, the quest may have leveled with you! (Oblivion tried to tack down the levels of the monsters when you first visited the quest, but that didn't work on things like "go collect 10 random things from daedric towers".)

The final big problem was the way leveling worked. You leveled automatically when you slept after your major class skills advanced to a certain level. If you let your major skills advance faster than your minor skills, you'd lose opportunities to train them and you would become less and less capable as you leveled. Eventually, you'd get to the point that you were so far behind the power that you should be at the level that you couldn't actually complete the quest. It turned out it would be better to pick a class with major skills that you never wanted to use, so you could train the hell out of your minor skills.

All of this boiled down to making it somewhat desirable to play the entire main quest WITHOUT EVER LEVELING because it was easier to win that way.

As for me, I enjoyed Oblivion and all the side quests, but because of the leveling problems the main quest got so hard I couldn't make it through a tower even just running past the guards, so I just quit.
This is the problem I've run into in Oblivion, which I didn't have in Fallout 3 to the same degree.

I never actually played Oblivion when it was released. I've had it since 2006, and played the intro probably 10x, but just couldn't get into it and kept putting it aside any time a more story focused game came out.

Now I've been playing it, so I could at least getting my money's worth before buying Skyrim, and I'm finding some of the exact problems you're mentioning.

Enemies continuously scale...to the point that there are areas of the map that I don't want to go, as the rewards those enemies drop aren't worth it, given the amount of resources I have to expend to get by them. Goblins near Skingrad, for instance. I'm lvl 13 at the moment, and went into a cave inhabited by goblins, and they're all super touch......and they DESTROY my armor and weapons....such that I'm burning through all my cash just repairing my armor and weapons over and over.....and all they drop is lockpicks. I have to go to other areas inhabited by human opponents (who have also leveled up), just because they at least drop good armor etc. which I can then sell for gold.

And everywhere I go, enemies have scaled the same way. It never feels like I'm getting tougher. I had a quest to kill slaughterfish when I was lvl 4, and despite having better equipment, and 9 more levels it's still difficult to beat them, as now that I've gone back, the fish have leveled up. WHY? IMO, that's just bad design.

Incidentally, I'm wondering if Skyrim has fixed several of the factors from Oblivion that have really led to me never finishing the game.

1-Carbon copy NPCs. EVERYONE seems to have pretty much the exact same conversation options. In fact, if I talk to someone about a topic in the Imperial City, and I then go to Charrol, an NPC there has the EXACT SAME topics to speak about, and those topics are greyed out because what the new guy has to say is exactly the same as what the guy from the first city has to say.

2-Cardboard animations...people are.....stiff. Including having a lack of "weight" to objects....if someone steps off a ledge, they don't "fall", they just kind of float down.

3-Very few conversation options.

4-Impossible to aim ranged attacks in 3rd person view.

5-Broken leveling system.

6-Overly perceptive guards. One thing that really really annoys me is going to talk to a shopkeeper, trying to click on him, and accidentally clicking on an item on the table in front of him.....which causes me to involuntarily steal it....and triggering a Terminator (er....City Guard) who proceeds to kick my everloving butt around the whole campaign map. I've even tried running away from a guard, and he literally followed me all the way from one city to another. Just for giggles I tried running through monster infested areas, thinking maybe something would kill him, and instead he slaughtered every creature that locked onto us, and then, when I finally got bored/frustrated and stopped running, he killed me in two hits. And then, because I hadn't thought to save my game before talking to that shop keeper, I had to replay everything leading to talking to him, which was also very annoying.

The same thing has happened with things like where I got told to look for someone in the mage guild but they were behind a locked door, so I picked it to complete the quest. As soon as I left the mage's guild, everyone fled from me, except the guards (who hadn't been *in* the guild) who somehow magically knew I'd picked a lock inside the building, and then wanted me to pay 250 gp to avoid a prison term.

Are the guards, and the whole lawbreaking system a little more balanced?

Another one..last night, when walking to Charrol (can't afford a horse yet), I came across a monk (on a horse) getting attacked by a bandit. Before I could save him, the bandit killed the monk, and I then killed the bandit. The horse was just sitting there. Everyone else was dead. So I jumped on the horse. All fine. Road it to Charrol. Fine. Got off the horse to talk to an NPC, and then got back on the horse. Instantly a guard declared I was a thief and attacked me (with similar results as above). So, how come I wasn't a thief when I road the horse into the town? Only when I got off the horse, and then tried to climb back on.

7-Empty cities. In Oblivion, you go into a city with these massive, tall buildings, and there are 2 people on the street. It doesn't feel "alive".

Does Skyrim change any of those things? The graphics look much better.....but I wonder about gameplay.

As background, Oblivion is the first Elder Scrolls game I *haven't* played to death....I played the original Arena, Daggerfall, Battlespire, and Morrowind, and enjoyed most of them. Maybe my memories are flawed, but I just don't remember getting this frustrated with them.

Banshee
 

@ Banshee... so far, it's been my experience that the guards are not as perceptive; however, some NPCs will run to the guards and report you if they see you commit a crime. Also, not all villages share the same legal system. You can be a wanted man in one place and have no bounty at all somewhere else.




So far, I'm loving Skyrim. I'm playing an Imperial, and I suppose my character would be best characterized as a death knight. I wear full plate, use a sword as my primary weapon, and alternate between a shield and conjuration magic (focusing on raising undead) in my left hand.

Skyrim fixed one of the two major complaints I had about Oblivion; that being that you couldn't give followers better equipment. (One a side note, I've discovered that I can also equip my undead with weapons and armor.) You still cannot fight from horseback - my other main complaint about Oblivion. Still, I'm having a blast with Skyrim.
 

[MENTION=26438]banshee[/MENTION], sorry your experience with Oblivion was a bit rough.

I do agree, that the cops are flagged way too easy for things nobody witnessed. I'd envisioned a messaging system for NPCs to carry info (like news of the death of a guy that I KNOW nobody has found where I left the body). Basically, NPCs need to pass info, not simply have it available.

ownership in morrowind was a bit looser as I understand it. You could kill a guy and move into his house. I think Oblivion moved it the other way.

Skyrim seems to be balancing it in the middle better.

Oblivion can still be fun. I focused on the assasins guild stuff first. So I got sneaky lethal early on. Makes every other quest easier to sneak and assasinate your way. Also, for Money, once you learn about vampire hunters, go mop up at Memorial Cave on the east side of the imperial city. Mucho Money off of vampires, and you get paid for the dust. I funded several houses, and if you could have kids, I would've put them through wizarding school.
 

[MENTION=26438]banshee[/MENTION], sorry your experience with Oblivion was a bit rough.

I do agree, that the cops are flagged way too easy for things nobody witnessed. I'd envisioned a messaging system for NPCs to carry info (like news of the death of a guy that I KNOW nobody has found where I left the body). Basically, NPCs need to pass info, not simply have it available.

ownership in morrowind was a bit looser as I understand it. You could kill a guy and move into his house. I think Oblivion moved it the other way.

Skyrim seems to be balancing it in the middle better.

Oblivion can still be fun. I focused on the assasins guild stuff first. So I got sneaky lethal early on. Makes every other quest easier to sneak and assasinate your way. Also, for Money, once you learn about vampire hunters, go mop up at Memorial Cave on the east side of the imperial city. Mucho Money off of vampires, and you get paid for the dust. I funded several houses, and if you could have kids, I would've put them through wizarding school.

I'm always leery around vampires.....I found a cave full of them near Skingrad (Bloodcarved Cave, or something like that), and killed them all....they had lots of great gear. However, I kept my saved game from right before I sent in there, because I was paranoid of turning into a vampire.. I remember that happened to my character in Daggerfall, and it took awhile to get cured.....only to then get infected by a werewolf. That one I thought was rather cool, so I stayed a werewolf for awhile. No werewolves in Oblivion, that I'm aware of.

I haven't tried the assassin's side of things yet. I accidentally got flagged and had the guy come to me when I was sleeping, to get me to join....but I don't see my character as a murderer. I was flagged one time when I was out on the road, and saw a traveler being attacked by an imp near Skingrad. I tried to jump in and help him, but I'm playing a Spellsword, and my marksman skill isn't the best. I used my bow, and I guess the guy killed the imp, and stepped into his space, just as I loosed my arrow, and then hit him. He got pissed off and attacked me, and I defended myself and killed him.....then the dude showed up the next time I rested, saying I'd proved myself a cold blooded killer. He gave me a dagger and asked me to kill someone else, but so far I've avoided it. I'm not sure if I should ditch the dagger or not. It doesn't seem to be worth anything, but it also doesn't weigh anything.

Right now, I'm noticing the lack of Levitate spells.....I'm having difficulty saving up enough gp to buy a horse (the cost seems to keep going up, now it's 2500 gp), as between repairing armor, trying to upgrade, buying spells to retain ones powerful enough for my level, and buying training to try and improve support skills, I rarely have more than about 1200 gp at a time. Consequently, there are areas of the map I can't seem to find, that I need to progress on important quests.

In Morrowind, I would just fly to an area I was having difficulty reaching. Doesn't work here.

Banshee
 

Right now, I'm noticing the lack of Levitate spells.....I'm having difficulty saving up enough gp to buy a horse (the cost seems to keep going up, now it's 2500 gp), as between repairing armor, trying to upgrade, buying spells to retain ones powerful enough for my level, and buying training to try and improve support skills, I rarely have more than about 1200 gp at a time. Consequently, there are areas of the map I can't seem to find, that I need to progress on important quests.

You think the horse is expensive, wait until you se the cost of the barding. *rimshot*

I had a funky encounter in Skyrim recently. I'm heading to a new hold and just outside it, a dragon attacks. Thing is he starts with me and a couple NPCs out side the city, but then flies away and starts attacking people on the other side of the wall in the city. Does that a couple times and then comes back to me and I kill him.

But taking care of their problem didn't seem to go well with the guards as I was attacked upon trying to enter the hold. I took down the one guard that attacked, got at 1000 gp bounty on my head, decided to head in the other direction. Sheesh, that's gratitude for ya.
 
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I'm always leery around vampires.....I found a cave full of them near Skingrad (Bloodcarved Cave, or something like that), and killed them all....they had lots of great gear. However, I kept my saved game from right before I sent in there, because I was paranoid of turning into a vampire.. I remember that happened to my character in Daggerfall, and it took awhile to get cured.....only to then get infected by a werewolf. That one I thought was rather cool, so I stayed a werewolf for awhile. No werewolves in Oblivion, that I'm aware of.

I haven't tried the assassin's side of things yet. I accidentally got flagged and had the guy come to me when I was sleeping, to get me to join....but I don't see my character as a murderer. I was flagged one time when I was out on the road, and saw a traveler being attacked by an imp near Skingrad. I tried to jump in and help him, but I'm playing a Spellsword, and my marksman skill isn't the best. I used my bow, and I guess the guy killed the imp, and stepped into his space, just as I loosed my arrow, and then hit him. He got pissed off and attacked me, and I defended myself and killed him.....then the dude showed up the next time I rested, saying I'd proved myself a cold blooded killer. He gave me a dagger and asked me to kill someone else, but so far I've avoided it. I'm not sure if I should ditch the dagger or not. It doesn't seem to be worth anything, but it also doesn't weigh anything.

Right now, I'm noticing the lack of Levitate spells.....I'm having difficulty saving up enough gp to buy a horse (the cost seems to keep going up, now it's 2500 gp), as between repairing armor, trying to upgrade, buying spells to retain ones powerful enough for my level, and buying training to try and improve support skills, I rarely have more than about 1200 gp at a time. Consequently, there are areas of the map I can't seem to find, that I need to progress on important quests.

In Morrowind, I would just fly to an area I was having difficulty reaching. Doesn't work here.

Banshee

Horses are a bad investment. You can run faster than a horse, and it'll improve your stats. At least until you finish the Assassin's Guild and get Shadowmere, the unkillable horse. You can actually attack Shadowmere and when he falls, search him, and deposit loot. Then when he recovers, ride him to the next dungeon.

You should be able to travel just about everywhere in Cyrodil. I've circumnavigated the map, zigzagged it to discover all the waypoints. Mountain climbring requires some strategy and determination, you may have to start way off in the foothills miles from where you want to go, to get onto the spine so you can actually walk across the peaks.

The Feather spells are how you increase your carrying capacity. Generally though, you learn one of those so WHEN you hit limit, you cast it and then head back to town. Don't cast it so you can load up further.

You will have to make multiple trips (I once strip mined all of Kvatch of anything worth a septim) Patience is the key.

On disease, EVERY time you get back to town (which should be frequent because you are full of loot), swing by the temple and get blessed. It takes 3 days for vampirism to set in, fast travel will get you there in time.

As for being Evil, hitting al 9 wilderness shrines will reset you infamy to 0. At least if you have the Knights of the Nine add-on.

Which is a good idea: if you don't have the GoTY edition, you can buy the add-on CD for Shivering Isles and Knights of the Nine. On the 360, then get the other DLC packs for the theives den, fighter stronghold, wizard's tower and Vile Lair. They have a lockpick training chest, sparring partner, magic-making lab, and vamprie feeder respectively.

On the PC, the wiki shows where to get the Unofficial patch, and there's more add-ons, including one to change the leveling behavior (lots of people dislike it).

It never bothered me. I took a career path that didn't run into trouble. My wife had to restart her first PC, because she maxed out her magic skills which hyper-leveled her (but only having newbie spells/gear), so everything was lethal.

Stay away from theiving until you join the thieves guild. There's no help for a lone thief without the support network to clear bounties and fence goods.
 

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