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General Tabletop Discussion
*Dungeons & Dragons
Eldritch Blast Mulitclass Clarification
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<blockquote data-quote="Ovinomancer" data-source="post: 6776567" data-attributes="member: 16814"><p>Yes, and it's unlikely the fighter has four magic javelins, which against many creatures that level is an automatic halving of damage. Also, past thirty feet, he has a +11 at disadvantage, which heavily skews the average damage (which might then be halved due to resistance). Whereas an firebolt has no disad across the full range, meaning that +8 is slightly better than +11 disad, and, provided the target isn't fire resistant, will do full damage even if the target has resistance to weapon attacks. That's a nice bit of versatility. Especially for a feat.</p><p></p><p>If the target is closer, say, within the short range of the javelin, eldritch blast offers no resistance of any kind against the vast majority of foes. So 22 vs 17.</p><p></p><p>Not saying it's the go to choice, but it's a nice bit of extra versatility that doesn't seem earned because it will be the go to basic attack of the caster classes, who don't have that option.</p><p></p><p>So your points do well for making mine: the fighter types already have good options, why increase the possible versatility by giving level scaling cantrips? They don't need them, and the idea of the EK getting full blasties from his cantrips equivalent to the master of magic straight wizard is bothersome. The caster classes should be able to maintain superiority in their already slightly inferior choices for attacks.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6776567, member: 16814"] Yes, and it's unlikely the fighter has four magic javelins, which against many creatures that level is an automatic halving of damage. Also, past thirty feet, he has a +11 at disadvantage, which heavily skews the average damage (which might then be halved due to resistance). Whereas an firebolt has no disad across the full range, meaning that +8 is slightly better than +11 disad, and, provided the target isn't fire resistant, will do full damage even if the target has resistance to weapon attacks. That's a nice bit of versatility. Especially for a feat. If the target is closer, say, within the short range of the javelin, eldritch blast offers no resistance of any kind against the vast majority of foes. So 22 vs 17. Not saying it's the go to choice, but it's a nice bit of extra versatility that doesn't seem earned because it will be the go to basic attack of the caster classes, who don't have that option. So your points do well for making mine: the fighter types already have good options, why increase the possible versatility by giving level scaling cantrips? They don't need them, and the idea of the EK getting full blasties from his cantrips equivalent to the master of magic straight wizard is bothersome. The caster classes should be able to maintain superiority in their already slightly inferior choices for attacks. [/QUOTE]
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