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General Tabletop Discussion
*Dungeons & Dragons
Eldritch Blast Mulitclass Clarification
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6777181" data-attributes="member: 6701872"><p>Someone desiring to twist context and change meaning does not need to use a particular post format structure to do so.</p><p></p><p> [MENTION=6780410]spectacle[/MENTION], rambling can happen no matter how a post is formatted, nit-picking and incoherent arguments too - the only thing which is actually inherently different between replying to a post in parts as I prefer to do, and responding with no formatting used to aid context, is that there is less clear context as to exactly why I am saying whatever it is that I happen to be saying.</p><p></p><p>On the topic of consistent damage, we clearly disagree. <em>Eldritch blast</em> alone has more consistent damage than <em>fire bolt</em>, or any other attack cantrip.</p><p></p><p>As for the threshold of how much damage is enough to "meaningfully affect combat," we appear to disagree on where that bar is set, since I believe their are no cantrips which deal damage that don't inherently do enough to have meaningful affect on combat.</p><p></p><p>As to the question of whether it sounds "a bit overpowered" to effectively double the damage output of the baseline, I would say that it is not Agonizing Blast alone that results in this doubling, but also maximizing Charisma score (likely to the detriment of other scores) that exaggerates the effect of Agonizing Blast into falling just short of doubling expected damage. </p><p></p><p>I would also say that the difference between 5 damage and 10 damage is <em>nothing</em> when your target has 5 or less hit points, so just looking at the singular number comparison of 1d10 vs. 1d10+5 (or any other Charisma modifier value) is not providing information that is actually useful because average damage per hit doesn't actually tell you how likely to defeat your opponent you are, average number of attacks to kill your enemy (a distinctly different thing, despite that it is affected by changes in damage dealt) does.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6777181, member: 6701872"] Someone desiring to twist context and change meaning does not need to use a particular post format structure to do so. [MENTION=6780410]spectacle[/MENTION], rambling can happen no matter how a post is formatted, nit-picking and incoherent arguments too - the only thing which is actually inherently different between replying to a post in parts as I prefer to do, and responding with no formatting used to aid context, is that there is less clear context as to exactly why I am saying whatever it is that I happen to be saying. On the topic of consistent damage, we clearly disagree. [I]Eldritch blast[/I] alone has more consistent damage than [I]fire bolt[/I], or any other attack cantrip. As for the threshold of how much damage is enough to "meaningfully affect combat," we appear to disagree on where that bar is set, since I believe their are no cantrips which deal damage that don't inherently do enough to have meaningful affect on combat. As to the question of whether it sounds "a bit overpowered" to effectively double the damage output of the baseline, I would say that it is not Agonizing Blast alone that results in this doubling, but also maximizing Charisma score (likely to the detriment of other scores) that exaggerates the effect of Agonizing Blast into falling just short of doubling expected damage. I would also say that the difference between 5 damage and 10 damage is [I]nothing[/I] when your target has 5 or less hit points, so just looking at the singular number comparison of 1d10 vs. 1d10+5 (or any other Charisma modifier value) is not providing information that is actually useful because average damage per hit doesn't actually tell you how likely to defeat your opponent you are, average number of attacks to kill your enemy (a distinctly different thing, despite that it is affected by changes in damage dealt) does. [/QUOTE]
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