Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Eldritch Blast Mulitclass Clarification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="seebs" data-source="post: 6778811" data-attributes="member: 61529"><p>I don't think I buy this analysis, because that's how everything else works. You don't have to keep practicing combat skills for your proficiency bonus to increase. Or any other skills. You get better at all the things you Can Do At All through levels. I mean, your first level spells may not increase in damage done, because you don't have higher level slots, but their save DCs go up anyway. Everything increases with proficiency. If you take a single level of barbarian, then spend the rest of your levels on wizard, it's still your barbarian con save that gets the +6 proficiency bonus at level 20.</p><p></p><p>So in <strong>general</strong>, 5e's model is that you don't get better at specific things because you're levelling in their class, but that class levels give you proficiencies or abilities, and then you improve at <strong>all</strong> of the things you're able to do as you level.</p><p></p><p>So I don't think cantrips getting better is any kind of exception; I think it's the general rule. A fighter 1/wizard 19 gets the same +6 to hit with a martial weapon that a fighter 20 gets. So I don't think it's unusual or contrary to how everything else works; I'd argue that if you want to keep cantrips from scaling for multiclassed characters (or people who took a feat), you should probably also do the same thing to things like save bonuses, applying proficiency bonus to particular skills or weapons, and so on. And I think the reason the system isn't like that is that that keeping track of that kind of thing was a lot of hassle. It was sort of justified in 3E because the intent was to have that broad a range... But bounded accuracy is a <strong>fix</strong> to the problem that resulted from that.</p><p></p><p>And if you accept bounded accuracy, the increase in cantrip effect with character level, rather than class level, turns out to be logically implied.</p></blockquote><p></p>
[QUOTE="seebs, post: 6778811, member: 61529"] I don't think I buy this analysis, because that's how everything else works. You don't have to keep practicing combat skills for your proficiency bonus to increase. Or any other skills. You get better at all the things you Can Do At All through levels. I mean, your first level spells may not increase in damage done, because you don't have higher level slots, but their save DCs go up anyway. Everything increases with proficiency. If you take a single level of barbarian, then spend the rest of your levels on wizard, it's still your barbarian con save that gets the +6 proficiency bonus at level 20. So in [b]general[/b], 5e's model is that you don't get better at specific things because you're levelling in their class, but that class levels give you proficiencies or abilities, and then you improve at [b]all[/b] of the things you're able to do as you level. So I don't think cantrips getting better is any kind of exception; I think it's the general rule. A fighter 1/wizard 19 gets the same +6 to hit with a martial weapon that a fighter 20 gets. So I don't think it's unusual or contrary to how everything else works; I'd argue that if you want to keep cantrips from scaling for multiclassed characters (or people who took a feat), you should probably also do the same thing to things like save bonuses, applying proficiency bonus to particular skills or weapons, and so on. And I think the reason the system isn't like that is that that keeping track of that kind of thing was a lot of hassle. It was sort of justified in 3E because the intent was to have that broad a range... But bounded accuracy is a [b]fix[/b] to the problem that resulted from that. And if you accept bounded accuracy, the increase in cantrip effect with character level, rather than class level, turns out to be logically implied. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eldritch Blast Mulitclass Clarification
Top