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<blockquote data-quote="Dausuul" data-source="post: 6410951" data-attributes="member: 58197"><p>General thoughts:</p><p></p><p>First, don't waste your spell slots on <em>magic missile</em> or <em>burning hands</em>. You're a fighter. You don't need spells to help you dish out damage--your trusty greatsword and javelins (you do carry javelins, right?) will lay down more smack than any spell, at least until you reach 13th level and can cast <em>fireball</em>.</p><p></p><p>As others have pointed out, you can't cast <em>shield</em> while holding a greatsword in both hands. That makes its utility very limited--you can let go your sword with one hand at the end of your turn, which frees you up to cast <em>shield</em> if necessary, but then you can't take opportunity attacks. For a full wizard who avoids the front lines, <em>shield</em> is awesome as a "get out of jail free" card when the front lines come to you. For a fighter who's up front anyway, it's not so hot.</p><p></p><p>Since you have to take an abjuration and an evocation spell, I would suggest <em>thunderwave</em> for the evocation. It's not great, but at least it does something for you that you can't do just as well with your sword--an AoE knockback. For abjuration, <em>protection from evil and good</em> is probably your best bet. It's situational, but in the situations where it's useful, you'll be really really glad you have it.</p><p></p><p>That leaves one more spell, and here you've got the whole list open to you. I'd recommend looking into utility magic, stuff that will let you broaden your scope beyond bashing heads. <em>Tenser's flaoting disk</em> can be really good, and you can do all kinds of shenanigans with <em>silent image</em>. <em>Sleep</em> is an awesome AoE killer. For a melee warrior, mobility in combat is always good, so consider <em>expeditious retreat</em>, <em>longstrider</em>, or <em>jump</em> (<em>jump</em> is the rare spell that you can cast better than a normal wizard (since you undoubtedly have a high Strength to begin with).</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6410951, member: 58197"] General thoughts: First, don't waste your spell slots on [i]magic missile[/i] or [i]burning hands[/i]. You're a fighter. You don't need spells to help you dish out damage--your trusty greatsword and javelins (you do carry javelins, right?) will lay down more smack than any spell, at least until you reach 13th level and can cast [i]fireball[/i]. As others have pointed out, you can't cast [i]shield[/i] while holding a greatsword in both hands. That makes its utility very limited--you can let go your sword with one hand at the end of your turn, which frees you up to cast [i]shield[/i] if necessary, but then you can't take opportunity attacks. For a full wizard who avoids the front lines, [i]shield[/i] is awesome as a "get out of jail free" card when the front lines come to you. For a fighter who's up front anyway, it's not so hot. Since you have to take an abjuration and an evocation spell, I would suggest [i]thunderwave[/i] for the evocation. It's not great, but at least it does something for you that you can't do just as well with your sword--an AoE knockback. For abjuration, [i]protection from evil and good[/i] is probably your best bet. It's situational, but in the situations where it's useful, you'll be really really glad you have it. That leaves one more spell, and here you've got the whole list open to you. I'd recommend looking into utility magic, stuff that will let you broaden your scope beyond bashing heads. [i]Tenser's flaoting disk[/i] can be really good, and you can do all kinds of shenanigans with [i]silent image[/i]. [i]Sleep[/i] is an awesome AoE killer. For a melee warrior, mobility in combat is always good, so consider [i]expeditious retreat[/i], [i]longstrider[/i], or [i]jump[/i] ([i]jump[/i] is the rare spell that you can cast better than a normal wizard (since you undoubtedly have a high Strength to begin with). [/QUOTE]
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