Mathew_Freeman
Adventurer
These are the stats for my version of a Paragon Pseudonatural Half-Celestial Half Air-Elemental Kaiju Awakened Shock Lizard.
Shocker Lizard
[small magical beast]
HD: 2d10+2 (13hp)
Initiative: +2 (dex)
Speed: 40ft, climb 20ft, swim 20ft
AC: 16 (+1 size +2 dex +3 natural)
Atk: bite +3 melee
dmg: bite 1d4
Face/reach: 5ft by 5ft/5ft
Special attacks: Stunning shock, lethal shock
Special qualities: Electricity sense, electricity immunity
Saves: Fort +3 Ref +5 Will +1
Abilities: Str 10 Dex 15 Con 13 Int 5 Wis 12 Cha 6
Skills: Climb +12 Hide +11 Jump +4 Listen +4 Spot +4
Feats: Alertness
Climate/Terrain: Warm, aquatic, marsh and underground
Organisation: Solitary, pair, clutch (3-5) or colony (6-11)
CR: 2
Treasure: 1/10 coins, 50% goods, 50% items
Alignment: usually neutral
Stunning shock: once per round, a shocker lizard can deliver an electrical shock to an opponent within 5ft. This attack deals 2d8 points of subdual damamge to living opponents (Ref DC12 for half)
Lethal shock: Two or more lizards working together within 25ft can produce a lethal shock, range 25ft from one lizard. Dmg 2d8 per lizard contributing (Ref DC 10 + number of lizards for half)
Electricity sense: Shocker lizards automatically detect any electrical discharge within 100 ft.
Skills: Shocker lizards recieve a +4 racial bonus to hide due to colouration.
[NB: As I apply each template, I'll add a new post so you can see the effects as we go along...what fun, eh?]
Shocker Lizard
[small magical beast]
HD: 2d10+2 (13hp)
Initiative: +2 (dex)
Speed: 40ft, climb 20ft, swim 20ft
AC: 16 (+1 size +2 dex +3 natural)
Atk: bite +3 melee
dmg: bite 1d4
Face/reach: 5ft by 5ft/5ft
Special attacks: Stunning shock, lethal shock
Special qualities: Electricity sense, electricity immunity
Saves: Fort +3 Ref +5 Will +1
Abilities: Str 10 Dex 15 Con 13 Int 5 Wis 12 Cha 6
Skills: Climb +12 Hide +11 Jump +4 Listen +4 Spot +4
Feats: Alertness
Climate/Terrain: Warm, aquatic, marsh and underground
Organisation: Solitary, pair, clutch (3-5) or colony (6-11)
CR: 2
Treasure: 1/10 coins, 50% goods, 50% items
Alignment: usually neutral
Stunning shock: once per round, a shocker lizard can deliver an electrical shock to an opponent within 5ft. This attack deals 2d8 points of subdual damamge to living opponents (Ref DC12 for half)
Lethal shock: Two or more lizards working together within 25ft can produce a lethal shock, range 25ft from one lizard. Dmg 2d8 per lizard contributing (Ref DC 10 + number of lizards for half)
Electricity sense: Shocker lizards automatically detect any electrical discharge within 100 ft.
Skills: Shocker lizards recieve a +4 racial bonus to hide due to colouration.
[NB: As I apply each template, I'll add a new post so you can see the effects as we go along...what fun, eh?]