One great thing about the character creation rules in the latest test packet is that it looks like it is a relatively straightforward process to create an upper-level character from scratch.
With just pencil and paper, there's not much more that needs to be done in terms of quickly levelling up characters, but there is still an element of rules mastery expected that will allow customization and, no doubt, optimization.
This is the way it should be.
I have no objection to electronic character generators (PCGen remains very useful), but keeping things straight in 4e was next to impossible without the subscription-based character generator. That sucked, and was a big disincentive for many.
Looking at the options for Domains, Styles, Schemes, Origins, and Pacts -- all of these help reduce the accounting and balancing needed to mock up a character at higher levels without a subscription-based character generator.
With just pencil and paper, there's not much more that needs to be done in terms of quickly levelling up characters, but there is still an element of rules mastery expected that will allow customization and, no doubt, optimization.
This is the way it should be.
I have no objection to electronic character generators (PCGen remains very useful), but keeping things straight in 4e was next to impossible without the subscription-based character generator. That sucked, and was a big disincentive for many.
Looking at the options for Domains, Styles, Schemes, Origins, and Pacts -- all of these help reduce the accounting and balancing needed to mock up a character at higher levels without a subscription-based character generator.