Lanefan
Victoria Rules
Forked from: Inconsistant/Arbitrary rules...
Some of the more elegant rules to come out of each edition:
1e - turning undead. It's been done many times since, but never as neatly and simply as the roll-d20-vs.-a-table system in 1e.
Resurrection survival and system shock % rolls. Wonderfully simple, and much more granular than a straight d20. And the system shock roll made polymorph a risky business; removing it later is what broke polymorph, IMO.
2e - others with more knowledge can speak here.
3e - the Sorcerer class, and how it does its spells. I despised it to begin with, but eventually came to realize this is the way *all* caster-types should work. No more of this annoying pre-memorization stuff.
Familiars. Still not my favourite things, but 3e handled them way better than any other edition.
Others will mention here the d20 mechanic; and while I can see the elegance, the designers tried to shoehorn too many things into the one mechanic (see turns and resurrect, above, for examples) and thus to me somewhat wrecked it.
4e - I haven't played it yet, but I *think* 4e might be on to something by cutting back on what each character can do each turn, to keep things moving.
Lanefan
Some of the more elegant rules to come out of each edition:
1e - turning undead. It's been done many times since, but never as neatly and simply as the roll-d20-vs.-a-table system in 1e.
Resurrection survival and system shock % rolls. Wonderfully simple, and much more granular than a straight d20. And the system shock roll made polymorph a risky business; removing it later is what broke polymorph, IMO.
2e - others with more knowledge can speak here.
3e - the Sorcerer class, and how it does its spells. I despised it to begin with, but eventually came to realize this is the way *all* caster-types should work. No more of this annoying pre-memorization stuff.
Familiars. Still not my favourite things, but 3e handled them way better than any other edition.
Others will mention here the d20 mechanic; and while I can see the elegance, the designers tried to shoehorn too many things into the one mechanic (see turns and resurrect, above, for examples) and thus to me somewhat wrecked it.
4e - I haven't played it yet, but I *think* 4e might be on to something by cutting back on what each character can do each turn, to keep things moving.
Lanefan