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Elegant Rules (Forked From: Inconsistant/Arbitrary rules...)
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<blockquote data-quote="howandwhy99" data-source="post: 4795651" data-attributes="member: 3192"><p>Ack! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> You're right about Thieves being added a few months later. (and support for it has been limited in the game ever since). </p><p></p><p>I was suggesting a game supporting multiple roles rather than one was elegant and ground breaking even while being the first hobby RPG on the scene. Most RPGs only support one role like "mythos investigator", "spy", or "superhero".</p><p></p><p>4E is also pretty elegant even though it supports four different roles: controller, defender, leader, and striker. But these aren't the roles roleplayed, but rather are ones for the manual simulation game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4795651, member: 3192"] Ack! :confused: You're right about Thieves being added a few months later. (and support for it has been limited in the game ever since). I was suggesting a game supporting multiple roles rather than one was elegant and ground breaking even while being the first hobby RPG on the scene. Most RPGs only support one role like "mythos investigator", "spy", or "superhero". 4E is also pretty elegant even though it supports four different roles: controller, defender, leader, and striker. But these aren't the roles roleplayed, but rather are ones for the manual simulation game. [/QUOTE]
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