Miles Pilitus
First Post
I've got a character who is currently an Flame Elemental Savant, and I wanted to know about his class's level 10 ability: Is there a way to turn off burning, or do you deal a d6 of damage to everything you wear every round?
SRD said:Burn (Ex)
A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.