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Elemental Sorcerer Spell ideas
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<blockquote data-quote="NotAYakk" data-source="post: 7956211" data-attributes="member: 72555"><p>Acid Stream - the sorcerer-only 1st-level evocation - has made me think again with the thematic problem with the sorcerer.</p><p></p><p>Namely, there are a bunch of elemental sorcerer types, but there is a shortage of elemental themed spells for them.</p><p></p><p>Acid Stream is a 1st level spell that shoots a stream of acid. Every creature in the stream that fails a dex save takes damage each turn unless someone burns an action before that turn to wipe the acid off.</p><p></p><p>1st level:</p><p>Acid Stream: Acid</p><p>Burning Hands: Fire</p><p>Thunderwave: Thunder</p><p>Ice Knife: Cold</p><p>Ray of Sickness: Poison</p><p>Witch Bolt: Lightning</p><p>Magic Missile: Force</p><p></p><p>Missing Psychic, Radiant and Necrotic. (7/10)</p><p></p><p>2nd level:</p><p>Aganazzar’s Scorcher: Fire</p><p>Scorching Ray: Fire</p><p>Mind Spike: Psychic</p><p>Mind Thrust: Psychic</p><p>Phantasmal Force: Psychic</p><p>Shadow Blade: Psychic</p><p>Snilloc's Snowball Swarm: Cold</p><p>Shatter: Thunder</p><p></p><p>Here we are missing Acid, Lighting, Poison, Force, Necrotic and Radiant (4/10)</p><p></p><p>3rd level:</p><p>Fireball: Fire</p><p>Flame Arrows: Fire</p><p>Lightning Bolt: Lightning</p><p>Melf's Minute Meteors: Fire</p><p>Thunder Step: Thunder</p><p></p><p>No acid, poison, force, psychic, necrotic, radiant (5/10)</p><p></p><p></p><p>4th level:</p><p>Blight: Necrotic</p><p>Sickening Radiance: Radiant</p><p>Vitriolic Sphere: Acid</p><p>Wall of Fire: Fire</p><p></p><p>Missing Lightning, Cold, Poison, Force, Psychic, Thunder (4/10)</p><p></p><p>5th:</p><p>Cloudkill: Poison</p><p>Cone of Cold: Cold</p><p>Enervation: Necrotic</p><p>Immolation: Fire</p><p>Synaptic Static: Psychic</p><p>Wall of Light: Radiant</p><p></p><p>Missing Lightning, Force, Psychic, Thunder (6/10)</p><p></p><p>Now I'll argue that Psychic, Radiant, Necrotic and Force don't have to be every level. They seem more corner case. But I think having the elemental set is worthwhile.</p><p></p><p>If we assume baseline Sorcerers should have access to Fire, Cold, Acid, Poison, Lightning and Thunder spells of each level:</p><p></p><p>1st: Have at least 1 of each type.</p><p>2nd: Acid, Lighting, Poison needed</p><p>3rd: Acid, Poison needed</p><p>4th: Lightning, Cold, Poison, Thunder needed</p><p>5th: Lightning, Thunder needed</p><p></p><p>This ignores polychromatic spells like dragon's breath.</p><p></p><p>I can see two ways to approach this. First, steal stuff from previous editions. Second, come up with ideas for here. I want to avoid doing a "this is a fireball, but does acid damage".</p><p></p><p>From 3e, here are a bunch of spell ideas:</p><p></p><p>Lightning: Lighting Blade (summons a blade of lightning that deals damage), mystic lash (summons a whip of lightning that stuns), Ball Lightning (summon balls of lightning that you move around).</p><p></p><p>Acid: Acid Fog (too much like cloud kill), Acid Storm (rains acid, yum), Greenfire (1 round aoe zone)</p><p></p><p>Cold: Column of Ice (...), Creeping Cold (turn the target's sweat to ice, increasing damage), Freeze (cold damage, entomb in ice), Frostbite (cold and dex damage), Hailstones (summon and throw hailstones), Heat Drain (deal aoe cold damage, gain temporary HP), Ice Castle (...), Ice Slick (super grease), Icicle (create trap), Wall of Ice (...)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7956211, member: 72555"] Acid Stream - the sorcerer-only 1st-level evocation - has made me think again with the thematic problem with the sorcerer. Namely, there are a bunch of elemental sorcerer types, but there is a shortage of elemental themed spells for them. Acid Stream is a 1st level spell that shoots a stream of acid. Every creature in the stream that fails a dex save takes damage each turn unless someone burns an action before that turn to wipe the acid off. 1st level: Acid Stream: Acid Burning Hands: Fire Thunderwave: Thunder Ice Knife: Cold Ray of Sickness: Poison Witch Bolt: Lightning Magic Missile: Force Missing Psychic, Radiant and Necrotic. (7/10) 2nd level: Aganazzar’s Scorcher: Fire Scorching Ray: Fire Mind Spike: Psychic Mind Thrust: Psychic Phantasmal Force: Psychic Shadow Blade: Psychic Snilloc's Snowball Swarm: Cold Shatter: Thunder Here we are missing Acid, Lighting, Poison, Force, Necrotic and Radiant (4/10) 3rd level: Fireball: Fire Flame Arrows: Fire Lightning Bolt: Lightning Melf's Minute Meteors: Fire Thunder Step: Thunder No acid, poison, force, psychic, necrotic, radiant (5/10) 4th level: Blight: Necrotic Sickening Radiance: Radiant Vitriolic Sphere: Acid Wall of Fire: Fire Missing Lightning, Cold, Poison, Force, Psychic, Thunder (4/10) 5th: Cloudkill: Poison Cone of Cold: Cold Enervation: Necrotic Immolation: Fire Synaptic Static: Psychic Wall of Light: Radiant Missing Lightning, Force, Psychic, Thunder (6/10) Now I'll argue that Psychic, Radiant, Necrotic and Force don't have to be every level. They seem more corner case. But I think having the elemental set is worthwhile. If we assume baseline Sorcerers should have access to Fire, Cold, Acid, Poison, Lightning and Thunder spells of each level: 1st: Have at least 1 of each type. 2nd: Acid, Lighting, Poison needed 3rd: Acid, Poison needed 4th: Lightning, Cold, Poison, Thunder needed 5th: Lightning, Thunder needed This ignores polychromatic spells like dragon's breath. I can see two ways to approach this. First, steal stuff from previous editions. Second, come up with ideas for here. I want to avoid doing a "this is a fireball, but does acid damage". From 3e, here are a bunch of spell ideas: Lightning: Lighting Blade (summons a blade of lightning that deals damage), mystic lash (summons a whip of lightning that stuns), Ball Lightning (summon balls of lightning that you move around). Acid: Acid Fog (too much like cloud kill), Acid Storm (rains acid, yum), Greenfire (1 round aoe zone) Cold: Column of Ice (...), Creeping Cold (turn the target's sweat to ice, increasing damage), Freeze (cold damage, entomb in ice), Frostbite (cold and dex damage), Hailstones (summon and throw hailstones), Heat Drain (deal aoe cold damage, gain temporary HP), Ice Castle (...), Ice Slick (super grease), Icicle (create trap), Wall of Ice (...) [/QUOTE]
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