Acid Stream - the sorcerer-only 1st-level evocation - has made me think again with the thematic problem with the sorcerer.
Namely, there are a bunch of elemental sorcerer types, but there is a shortage of elemental themed spells for them.
Acid Stream is a 1st level spell that shoots a stream of acid. Every creature in the stream that fails a dex save takes damage each turn unless someone burns an action before that turn to wipe the acid off.
1st level:
Acid Stream: Acid
Burning Hands: Fire
Thunderwave: Thunder
Ice Knife: Cold
Ray of Sickness: Poison
Witch Bolt: Lightning
Magic Missile: Force
Missing Psychic, Radiant and Necrotic. (7/10)
2nd level:
Aganazzar’s Scorcher: Fire
Scorching Ray: Fire
Mind Spike: Psychic
Mind Thrust: Psychic
Phantasmal Force: Psychic
Shadow Blade: Psychic
Snilloc's Snowball Swarm: Cold
Shatter: Thunder
Here we are missing Acid, Lighting, Poison, Force, Necrotic and Radiant (4/10)
3rd level:
Fireball: Fire
Flame Arrows: Fire
Lightning Bolt: Lightning
Melf's Minute Meteors: Fire
Thunder Step: Thunder
No acid, poison, force, psychic, necrotic, radiant (5/10)
4th level:
Blight: Necrotic
Sickening Radiance: Radiant
Vitriolic Sphere: Acid
Wall of Fire: Fire
Missing Lightning, Cold, Poison, Force, Psychic, Thunder (4/10)
5th:
Cloudkill: Poison
Cone of Cold: Cold
Enervation: Necrotic
Immolation: Fire
Synaptic Static: Psychic
Wall of Light: Radiant
Missing Lightning, Force, Psychic, Thunder (6/10)
Now I'll argue that Psychic, Radiant, Necrotic and Force don't have to be every level. They seem more corner case. But I think having the elemental set is worthwhile.
If we assume baseline Sorcerers should have access to Fire, Cold, Acid, Poison, Lightning and Thunder spells of each level:
1st: Have at least 1 of each type.
2nd: Acid, Lighting, Poison needed
3rd: Acid, Poison needed
4th: Lightning, Cold, Poison, Thunder needed
5th: Lightning, Thunder needed
This ignores polychromatic spells like dragon's breath.
I can see two ways to approach this. First, steal stuff from previous editions. Second, come up with ideas for here. I want to avoid doing a "this is a fireball, but does acid damage".
From 3e, here are a bunch of spell ideas:
Lightning: Lighting Blade (summons a blade of lightning that deals damage), mystic lash (summons a whip of lightning that stuns), Ball Lightning (summon balls of lightning that you move around).
Acid: Acid Fog (too much like cloud kill), Acid Storm (rains acid, yum), Greenfire (1 round aoe zone)
Cold: Column of Ice (...), Creeping Cold (turn the target's sweat to ice, increasing damage), Freeze (cold damage, entomb in ice), Frostbite (cold and dex damage), Hailstones (summon and throw hailstones), Heat Drain (deal aoe cold damage, gain temporary HP), Ice Castle (...), Ice Slick (super grease), Icicle (create trap), Wall of Ice (...)
Namely, there are a bunch of elemental sorcerer types, but there is a shortage of elemental themed spells for them.
Acid Stream is a 1st level spell that shoots a stream of acid. Every creature in the stream that fails a dex save takes damage each turn unless someone burns an action before that turn to wipe the acid off.
1st level:
Acid Stream: Acid
Burning Hands: Fire
Thunderwave: Thunder
Ice Knife: Cold
Ray of Sickness: Poison
Witch Bolt: Lightning
Magic Missile: Force
Missing Psychic, Radiant and Necrotic. (7/10)
2nd level:
Aganazzar’s Scorcher: Fire
Scorching Ray: Fire
Mind Spike: Psychic
Mind Thrust: Psychic
Phantasmal Force: Psychic
Shadow Blade: Psychic
Snilloc's Snowball Swarm: Cold
Shatter: Thunder
Here we are missing Acid, Lighting, Poison, Force, Necrotic and Radiant (4/10)
3rd level:
Fireball: Fire
Flame Arrows: Fire
Lightning Bolt: Lightning
Melf's Minute Meteors: Fire
Thunder Step: Thunder
No acid, poison, force, psychic, necrotic, radiant (5/10)
4th level:
Blight: Necrotic
Sickening Radiance: Radiant
Vitriolic Sphere: Acid
Wall of Fire: Fire
Missing Lightning, Cold, Poison, Force, Psychic, Thunder (4/10)
5th:
Cloudkill: Poison
Cone of Cold: Cold
Enervation: Necrotic
Immolation: Fire
Synaptic Static: Psychic
Wall of Light: Radiant
Missing Lightning, Force, Psychic, Thunder (6/10)
Now I'll argue that Psychic, Radiant, Necrotic and Force don't have to be every level. They seem more corner case. But I think having the elemental set is worthwhile.
If we assume baseline Sorcerers should have access to Fire, Cold, Acid, Poison, Lightning and Thunder spells of each level:
1st: Have at least 1 of each type.
2nd: Acid, Lighting, Poison needed
3rd: Acid, Poison needed
4th: Lightning, Cold, Poison, Thunder needed
5th: Lightning, Thunder needed
This ignores polychromatic spells like dragon's breath.
I can see two ways to approach this. First, steal stuff from previous editions. Second, come up with ideas for here. I want to avoid doing a "this is a fireball, but does acid damage".
From 3e, here are a bunch of spell ideas:
Lightning: Lighting Blade (summons a blade of lightning that deals damage), mystic lash (summons a whip of lightning that stuns), Ball Lightning (summon balls of lightning that you move around).
Acid: Acid Fog (too much like cloud kill), Acid Storm (rains acid, yum), Greenfire (1 round aoe zone)
Cold: Column of Ice (...), Creeping Cold (turn the target's sweat to ice, increasing damage), Freeze (cold damage, entomb in ice), Frostbite (cold and dex damage), Hailstones (summon and throw hailstones), Heat Drain (deal aoe cold damage, gain temporary HP), Ice Castle (...), Ice Slick (super grease), Icicle (create trap), Wall of Ice (...)