Horwath
Legend
Easy, remove mandatory feature of Hunter's mark and all of its "improvements".
At levels 1,13,17 and 20 ranger gets a feat slot.
If that is too much then remove the +1 ASI from feats at those levels.
EDIT:
2 more solutions:
A;
Divine Hunter:
1st level; Replace bonus HM with bonus Divine favor spell
13th lvl: increase damage of Divine favor to 1d8
17th lvl: advantage on all attacks while you have Divine favor cast on yourself
20th lvl: increase Divine favor damage to 2d6
B;
Ranger, the concentrator:
1st level: Replace bonus HM with bonus 1st level spell slots, for RANGER SPELLS ONLY, no extra Shield or Silvery barb cheese here. Please...
13th lvl: you cannot lose Concentration on a RANGER SPELL while you are consciuos.
17th lvl: while you are Concentrating on a RANGER SPELL, you have advantage on all attacks
20th lvl: while you are Concentrating on a RANGER SPELL, you deal extra d6 damage. Damage type is chosen from Acid, Cold, Fire, Lightning, Poison or Thunder.
At levels 1,13,17 and 20 ranger gets a feat slot.
If that is too much then remove the +1 ASI from feats at those levels.
EDIT:
2 more solutions:
A;
Divine Hunter:
1st level; Replace bonus HM with bonus Divine favor spell
13th lvl: increase damage of Divine favor to 1d8
17th lvl: advantage on all attacks while you have Divine favor cast on yourself
20th lvl: increase Divine favor damage to 2d6
B;
Ranger, the concentrator:
1st level: Replace bonus HM with bonus 1st level spell slots, for RANGER SPELLS ONLY, no extra Shield or Silvery barb cheese here. Please...
13th lvl: you cannot lose Concentration on a RANGER SPELL while you are consciuos.
17th lvl: while you are Concentrating on a RANGER SPELL, you have advantage on all attacks
20th lvl: while you are Concentrating on a RANGER SPELL, you deal extra d6 damage. Damage type is chosen from Acid, Cold, Fire, Lightning, Poison or Thunder.
Last edited: